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Path of Kings Insider Update

🕑 Added 2016-01-19 15:46:00 +0000 UTC
Path of Kings Insider Update
Path of Kings Insider Update

Comments

Valicore

well I am only saying this but to be mindful, Injustice was a single start point that had problems with certain interactions. This project has three start points with even though the same NPC's are the same interactions possibly, there could be hiccups with them because each start point has there own concept that could make different outcomes. I am not going against the idea of a buffer. Just take the experience from Injustice to know what the best course of action is.

Gunsmoke Games

Every Injustice build was released an hour after it had been done. This time around the design will allow us to close off a build, hopefully before the release for you guys. This will provide a buffer and allow us to get ahead of what you see. We can then bug fix without you experiencing much or any hiccups. This is the plan at least. Up until February's build will be worked on up to the last minute before release. But we will see how it goes. - SmokeShank

Valicore

remember to take some time out for bug fixes, the bigger the project the more problems that might arise.

Crowsims

I like her. Sort of a Korra-Katara-Elisa mix up, with an original face and hair style. Loving all the new sketches also. Can't wait to see more and hear about the game. Glad to see you guys bouncing back :) And thanks for the email pack of art from Patreon :)

Jake theberge

I like all the strong lady types im seeing. All the updates are helpfull too.

Krivvin Bailey

Wow damn. That Guard Captain. <3

Gunsmoke Games

Thanks, we really want to give Insiders the feeling like you are with us every step of the way. - SmokeShank

I love the updates! It's really getting me excited to see the first build.

Gunsmoke Games

Most of the simple characters will have limited portraits. The medium ones will have a lot more variations and removable costumes, etc. Probably only the companions and certain unique characters will have a lot of variations and even costumes changes. I'll have to see, these ones don't take too long since all the clothing is just on another layer. Pretty much any female character will have a naked portrait version.

Gunsmoke Games

Yeah I want there to be distinctly different ways that each class operates. Going to a shop or normal interactions will all be the same but I'd like it to be 50/50. That 50% is mostly the same through all classes but it's the simple things and the other 50% will be unique interactions, characters, and situations.

Smiling_Jack

Really looking forward to this. I'm interested to see just how different the playthroughs will be for each class. There have been RPGs that talked about classes or choices affecting gameplay for it to only change maybe one conversation and not do anything to gameplay itself. I can already tell you guys won't fail like them if your gameplay system is like what you described with the different ways to go about things. I can't overstate my excitement for this, good luck to you both.

Vervalsen

It all sounds great, although please be careful that you don't overdo it with your workload, I'd hate for you both to get burnout from the project from being too ambitious. Also, the removable armour thing sounds great, would it extend to the blacksmith too? Naked under apron with exposed side-boob I suspect would be popular.


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