eromur_abel posts
Have you found a “crazy mode”?
The game has a “crazy mode” that changes heroine‘s short speeches into phrases that break the fourth wall. Don’t expect to much, it does not influence the main text, but adds some madness here and there.To activate the “crazy mode” you need to touch the first road sign in the game, placed on the first map on the right near Lawrence, 46 times.You will understand when you activated the “crazy mode”.And don't forget to put the &#...
EraHuner Tribute
Some people noticed that my game resembles EraHunter… perhaps even too much so.You probably know this funny and damn cute game but in case you don’t here’s the link:Patreon page of EraHunter’s makersIt is this game that inspired me to create my own. By "inspiring" I mean "almost copying" and I can’t deny I regret this sincerely.I’ll tell you how this all began:Once upon a time… I found the EraHunter game on the Inter...
Small redesign
Hey guys, I slightly changed how the page looks. How do you like it? Is it better now?
On the project state by the end of the month
In the meantime I worked on the cemetery, the baths, finished the rock-paper-scissors game, wrote a few secondary characters and finished four events. The main focus of my current work is ennobling of the inn where I planned three events and a number of smaller scenes.At the same time events get more complex. Aside from having to address larger amount of previously made choices I also need to take into account the open location that has no linear...
Alternative mini-characters view
I had intent to redraw characters as you can see above. Make them thinner and draw cloth more correctly and in accordance with the setting style.Alas, so far I had to abandon this idea. A person who could do turn this into reality became incredibly busy and I can’t pay him decent.I’m putting this idea into cold storage but I do not throw it away. And I want to ask you, what do you think, do you like the idea, the thinner look of characters or...
Game design: thoughts on consequences
Previously I described my thoughts on choices and its time for consequences. I divide consequences into four types, regardless of choice type:1) No consequences – the choice isn’t followed by anything, neither now, nor later. This type of consequences adds some simple life into the game, since not every choice is important and changes anything in our life.An example of lack of consequences is the chat with Ninika before the concert, as it doe...
Update to 0.02.17 version
New day - new adventures...But this is not a full-blood episode or a part of it, but just an intro of the Episode Three.Download Links:ToD: TLJoRcS ver. 0.02.17 ENG ToD: TLJoRcS ver. 0.02.17 RUSExpand the archive file and move the "save" folder from the previous build into the "www" folder of the present one to continue the game from your previous save.And don't forget you can leave all the issues, typos and errors you’ve fo...
– Who's your daddy? – Leave me alone!
How about some cheat codes, guys? Like code to get all the dresses present in game?Press «~» (tilde) to open the window for codes and type «2553». You will instantly have all the available dresses in your inventory.Currently cheat codes work only in the Episode Three.And don't forget that aside from adding more fun, cheats can also spoil the game experience and cause bugs.
What does the version of the game mean
1 - one day a proud number One will shine here;2, 3 - this number is the amount of the Episodes released;4 - the first number shows filling of a new Episode with new content;5 - the second number represents changes in existing Episodes, mostly fixes.
April Fools' Day 2019
I am glad to announce my new game:80s, Japanese-style setting, electron music and neon.Then suddenly a nuclear war happens. In a few seconds the world turns into flames and people suffering. Everything comes to an end.For century the world tries to rise from the ashes of the old one. It gives birth to mutants and ghosts of the past. New states emerge from its ruins.The world is ugly and cruel. It doesn’t tolerate good or feel pity.And here your...
On the current state
“When should we expect the release?” Guys, I really don’t know. As soon as possible, I hope. That’s the short version. If we go into more details – I’ve sent the whole text for translation two weeks ago and a week ago I finished drawing the main images and went on to additional ones. The example of those you can see above (if I won’t finish this images, the release will go without them).I ask you to be patient and wait a bit more, m...
Just a daft question
Hey. Sorry to bother you, it’s a daft question.In the last few days I've been working on the game to OSTs:TES 3: Morrowind: https://www.youtube.com/watch?v=xULTMMgwLuoThe Witcher 1: https://www.youtube.com/watch?v=tFIbVqHOOIUKingdome Come: Deliverance: https://www.youtube.com/watch?v=-3vi3vVC3_ECan you recommend me more good Medieval/fantasy OSTs from video games? Or from anime? I love OST from "Spice and Wolf".
News on the project
Good day. I would like to share some info with you.Aside from the intro I’m currently working on different systems preparing myself for the open location. Among those are the improved system of cloth in dialogues, system of cheats, system of rumors, system of regions and also dialogue system that will be improved thanks to the following plug-ins: self switches from Yanfly, large choices and hidden choices from Hime.There’s a lot of work and, ...
I drew the nightie again
The thing is, I didn't like the previous one. So, what do you think of it?
On my plans regarding the Episode Three
Apologies I didn't write this on previous week, I was a bit ill and words refused to form sentences.The Episode Three will take place in the whole territory of Zalesje. I can't fill the entire village with content at once, so I decided to split the Episode into 5 parts.The first part will contain intro that will rise some questions, 4 additional quests (two of them are mutually exclusive depending on your choice in the Episode Two) and a ...
Narrative: thoughts on allegories
When planning this game it was important for me to pick the key themes that will favour hentai, not prevent it. I didn’t want player to be distracted by combat with enemies and even less wanted to lumber player with lore. On one hand, lore is not the most important thing in hentai, but on the other – world without lore looks shallow.When you don’t have time to work on sundries, write down history and think over characters; when there is no ...
Important question: mouse or keyboard?
Please, tell me if you play with mouse or with keyboard and why? Which is more comfortable for you? Was it fine for you to play first two episodes this way? And why?
Summing up the Episode Two development
I think it’s time to sum up.Honestly, never before I felt tired, cheerful, sad, happy, depressed and inspired all at the same time. The development time was hard but interesting. Early on I thought the Episode Two would be more or less equal to the Episode One, even a bit shorter, but as soon as I began to write it, it expanded right in my sight. So demanded constant playtests.For example: there is a girl and when player approaches her she turn...
Our Discord server
I finally finished fixing two episodes:- corrected all the typos I found;- put some improvements into the text, shortened some parts, deleted others and added a bit;- added some sounds;- added some triggers I previously forgot (don’t worry, they barely effect anything);- made small change on one image, but that’s nothing.And now I’m ready to launch the Discord server where you can leave all the issues, typos and errors you’ve found and al...
Flowchart of the Episode Two
Here you can see walkthrough of the Episode Two with almost all ecchi events.p.s. only events with new images are included.
Episode Two Release
Download Links:ToD: TLJoRcS ver. 0.02.00 ENG ToD: TLJoRcS ver. 0.02.00 RUSRodinka finally made it to Zalesje but another challenge lies ahead. Her dress is total rags and covers nothing and yet she needs to get through the whole village to return to the caravan.But what should she do? Go as she is or find another solution? Is it misfortune or luck?Continue your journey from the place where you’ve stopped, right now. Make your choice and make yo...
HAPPY ENERGY WORKER DAY!
News on the project: we have to translate the last map, it is huge and my translator is working now with a high temperature, wish him recovery. Maybe work on the project and translation takes way too long, but I hope you'll understand why, when we release the episode.
Sigh... we didn't make it
But we still fit into the three-month deadline of production. That's cheer us up a bit.The previous period was rather busy and we haven't much time left for the project but we worked on it every day. In this period we've finished all the events and now we can run through the whole Episode from start to finish. What's left is to finish drawing, put all pictures in game and add music at the end of the Episode. I'm sure we'll...
News on the project
Good day to all of you. I’m ready to share some good news. I’ve finished working on the performance text that is shown above. This performance is important for both plot and lore as well as gameplay. Rodinka is an actress and she makes her living by performing. So it was important for me to make sure the text had branches and that it would surprise you more than once. During the course of the game you can meet this performance a couple more t...
Game design: thoughts on decisions
For myself I define two types of decision-making: direct and indirect.Direct decision-making happens via option selection window and it’s perfectly suited for dialogs but not for actions. E.g., when talking to Karas in the Episode One the player can end his ponderism or can keep listening, can agree with him or can object. The options appearing on screen correlate with mental articulation — similar principle both in-game and in your head help...























