DeviousSkooma posts
Devious World in the new year
Alright, my goals for the new year and Devious World are as follows: As long as any real amount of donations are coming in, aim for at least twenty hours a week of writing. Get an incremental build out at least once a week. Try to get some art done for some of the starting characters to give people an idea of what they look like (before they start getting warped around of course).So, we're back on a monthly schedule, and there should be an in...
Status Update
Hey all. Sorry to worry you if I did, I'm alright (other than a mild sore throat I seem to have picked up). I've just been undergoing severe writer's block as far as Devious World is concerned.It's been one of those periods where I open Twine and just stare at the boxes, having no idea what to do. When I do manage to make myself write, I feel like what I produce isn't up to the standards I should be putting out at this point....
Devious World Alpha 13
As I said earlier, this month has just been horrible for getting any writing done, and I'm deeply sorry about that. I had a lot of good momentum built up last month but it crashed and burned against a myriad of distractions and problems. I hope you'll forgive me and stick with me as I try to do better in August. Anyway, here we go! Continuation of Ranma finding the leaf hairpin. Also more branches from an earlier point. Long-neglected tee...
July 2016 patron supported
Thank you so much for the support this month!
Full Release: Alpha 12
Well here we are! The start of a new month and a fresh batch of deviancy for everyone.As I'd mentioned in an earlier post, this update may have the most content in it since the very first public release (Alpha 2). This is in large part due to the support I received from the audience. While the money's important, just as important was the feeling that I had people who believed in and enjoyed what I was doing enough to pledge their money to...
June 2016 patron supported
Thank you so much for the support this month!
May 2016 patron supported
Thank you so much for the support this month!
Full Release: Alpha 11
Alpha 11 is live! Jamie follows along more on Kevin's get-rich-quick scheme. Changed one of the options in the Ranma sim where Ranma winds up in the woods, and worked on that. Various small tweaks and shifts to text for better formatting. Cyan and her friend Leslie can now go look at the pond or the kitchen in the haunted house. Eric (now Erin) has adventures to continue in the Trek storyline. Eric can also now head into the forest when runni...
Goal & Reward
I've finally added one of each... kind of lofty right now, but it felt weird not having them.
April 2016 patron supported
Thank you so much for the support this month!
Alpha 10 Release
Alpha 10 is live! Kinda skimpy, I feel, though some of the new paths have a fair bit of content included... not nearly as much as I’d like, but more than nothing at least. I’m hoping this can get me back into the groove of writing, as I’m finally feeling a lot better and like this is something I can do again. (A brush with blindness, among other things, can shake your confidence.) Anyway, enough of that BS. Eric can now play as Ranma in the...
Opening the tip jar
Preparing to release a build of the game in a few hours.Currently this patreon is purely a tip jar... I'd be really grateful for any help my fans can give, considering all that's happened in the last few months. Hopefully soon I'll be able to institute a more rigorous pledge-and-reward system here.
November 2014 Patreon supported
Thank you so much for the support this month!
October 2014 Patreon supported
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September 2014 Patreon supported
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August 2014 Patreon supported
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July 2014 Patreon supported
Thank you so much for the support this month!
June 2014 Patreon supported
Thank you so much for the support this month!