Maxine Red posts
Reminder / comms open soon / price adjustments
Just a reminder, that I am working more on comms for a little (planning two weeks) and I am going to officially open commissions, as soon as the last batch is done!And as a reminder, if you're Magician or above, you get 20% (and more) of a discount on my art.It just counts what tier you are, when I make the invoice, not when I get around working on it.Price details and examples.Also, as you can see there, I increased my prices (only 16-bit st...
UI and inventory WIPs (Crysalis) + itch update + more info
Hey folks,I know I said I would probably take today off and/or work on commissions.Though, I felt super inspired for some reason and worked on the UI for Crysalis!Plan is still to focus on commissions later this week, but for now have a bit of an update with Crysalis.What you might be able to see, is that this doesn't look much like a turn based RPG and well, you'd be correct.To be completely honest, turn based RPGs weren't really my ...
Updates!
hey folks,so, I guess I cut to the chase here. Work on game is progressing, I am working on the UI right now. Systems are still a bit back and forth, but mostly forward.Tomorrow, Sunday the 3rd of December, I will work on it more, after that I have family stuff (that stresses me out a lot, because it's the bad kind) and also I'll plan to not work on the game next week.Monday is fucked already, Tuesday, (and maybe Wednesday too), I need to...
Update on works and the future
Always scary to hear about the future of something, when there wasn't much activity, right?TL;DRI'm very stressed and might do some personal projects. I do keep working on Crysalis though.----------------------------------------------------The ProblemPersonal stress (family & politics, as I am a trans person), working on a single project for months on end.In short, motivation is waning, due to things I can and cannot control, so I try to ...
Quick note
I am going to work on enemy designs in the coming week, after which I plan to release builds again, so patrons can test them.What I was mostly working on, was designing the game loop itself, for the past few weeks.I think I have a pretty good concept, so I move on to implement combat itself now.I hope I get it working towards next week, but I can't promise anything.
Quick note about character insert
Simply put, I closed it completely.After looking through things, I have all the characters I need for now (though, might open for NPCs or enemy concepts).Also everyone who got a character insert, I might talk to again, to clear up some changes.I will contact you, if there is anything up.
Update on progress and general updates
So, didn't realize that it's over a month since my last update here.TL;DRI am working on things. Those thigs are progressing. I don't want to share things, before they're 100% certain they're what goes into the game.Planned release for the alpha version is 2023 (most likely end of December) though it might take longer To make it simple: I am working on things and don't want to give too much away.The gist is pretty much: I ...
Big news
As announced yesterday,big news today! The news might be a little surprising, though it is what I think would be best for the entire project.Meaning, that there will be two games, not just one!You will get Dungeon TF and Crysalis.The split came from working on the combat system and realizing that I wanta) turn based combatb) parties fighting each otherAnd the game over scenes don't work well with parties. Also this split allows me to publish ...
Quick heads up
I'm out most of the day for today, but tomorrow (21st of September), I am going to make a big announcement for this game.Combat is progressing, but I still need to implement attacks and win summation screen, as well as re-implement the game over screen and make those for testing.
Small update
Just a small update on things.I made some decisions, that aren't final yet, that helped me with creative energy and things are progressing better again.Still, I am working on the combat, so no bigger updates yet, but it's progressing a lot better now.Once I made the final decisions and have a working combat system, you will have both for testing and to know what happens with the project in the future.I do think most will like the changes ...
Not dead
Also, I haven't abandoned this project, I am working on it.Sorry for the long time silence, though expect more of it.Right now, I am working on the combat system still and want to only give proper updates, once I am finished with it.Also I'd like to revise the story a bit, add details and progress it some.For the cause of the silence, well...First I had problems with the combat system, as I tried it out and I just couldn't make it fun...
Crysalis Looks
Hey folks,the last poll hasn't finished too long ago, so have a new one!Just kidding, but it's something that is important to me and also I like feedback on.This one is about the looks of the game.Pretty much, it's just "How should the game look?"For that, I have some examples and some more technical things attached, to also keep in mind when choosing.But to the looks, you can choose between look A and look BLook Athis is pret...
Feedback on modding (poll)
Hey folks,me again. Yep it's quick, but I have a question, I'd like answered.First a bit of background information though.So, I am looking into how to create maps and such and work on an editor. Work goes pretty well and it has some advantages and disadvantages.The biggest advantage for everyone, is that it creates data driven content. This means, that other people can access that content and modify it.Depending on the level, of access, y...
Modding in Crysalis
Hey folks,today I found something nice, while checking a different feature.This will allow modding! Though not endless modding (unless someone hacks the binary).First off, actual modding, with code, is quite hard to achieve in GameMaker Studio 2 (the engine I use) and not something that I strive for. Simply put, it's nothing I see essential for the game.Nevertheless, I am not against modding and this is an opportunity.What I saw is, that I ca...
Crysalis Progress Report (2023-07-27)
Hey folks,not much to report today, I'd say. Had some work days taken out due to other stuff and doing mostly art stuff right now, which is usually slower.What am I working on?Sprites for all forest critters, as well as their attacks, so I can implement them.Once these are done, putting them into the game will be pretty quick. Then it's all about fleshing out the actual combat system with actual enemies.This will also progress the story f...
Crysalis Progress Report (2023-07-20)
It's Thursday, so time for another progress report!This week it's a bit more visual than usual. Just keep in mind, that everything, you see here, can can change.I'm working on the first area, which is not doing so well, as you can see.Also I just started working on it, so wrong monsters around and there is really nothing to do.Some bugs cropped up there already though, I need to fix. Also some problems, I need to solve, but will solve...
Info on what I'm doing (and planning)
Hey folks,not really a progress report today, as I want to talk about a few things and very little has to do with Crysalis progress directly.Though, there will be some talk about progress. So keep reading.First of all, I've seen a big uptick in pledges since I published the trailer and I'm super happy about that!I also seen a lot of pledges being upgraded to 3€ and then been cancelled immediately.Which I think is people just wanting the...
Crysalis Progress Report (2023-07-06)
Hey folks,for those who use the itch app and have the nightly installed (or follow the nightly channel), you know there is some stuff happening.But for everyone else, I guess the question is "What the heck is that cow doing?"Pretty much, I'm rewriting systems. The movement system got a complete overhaul and works a lot nicer now.The combat system is next, but has some issues to it.Also I made a road map in my discord server, a copy fo...
How to claim Crysalis (itch.io)
So, as promised, a guide on how to claim this game on itch.ioNote: This only applies to new patrons, who haven't gotten a key from me manually.First of all, check if you are in the correct tier. It should say "1x key to Crysalis (on itch.io)".If that is the case, continue.Please follow this link here: https://maxine-red.itch.io/crysalis-patreon/patreon-accessYou will then be prompted with this.There you can check, again, that you are ...
Download keys and more information
OK, so a few changes again.First of all a thanks for your patience with me and if you want to read what changes, scroll to the bottom of this post.A bit of explanation though. Why all these changes about game access. Well, it;s a complicated topic, so I'm going to go a bit into detail.What I have to manage, is my time and energy, what I want to give to you and of course, trying to protect myself from people who just want to grab something for...
Crysalis Game Trailer (NSFW)
So, I made a trailer for my game, I want to use on my itch.io page.More trailers will come soon, as well as some ad banners, I am making for those sites, I think I get the most interested people for this project.
No update report, but itch keys!
As the title says, no progress update today!Basically I wasn't working much on the game, this week.But!There are a few other changes and work on game will resume shortly.So what are those other changes?First of all, I updated the 3EUR tier a bit and it spills over in tiers above. Pretty much, you get keys only after your lifetime support is equal or above the game's price tag.This will only apply to future supporters.How it works is simpl...
Crysalis trailer!
And as promised, the trailer for Crysalis (or at least the first one). Earlier here for everyone.It will go public in a week.Also I'm working on ads for FA and e621, and show them off here as well, once they're done.
Crysalis Prototype (2023-06-15)
Finally a new prototype!This one is for combat and game over scenes.Don't get attached to the UI as it probably changes more over time!Most important though, how to do things. (These are temporary key assignments and later you will be able to change them as well)Arrow keys and WASD is for moving around.There is some known weirdness with walls, like pushing in the wrong direction, at edges.Z let's you attack and also continue in game over ...
Crysalis Progress report (2023-06-15)
New progress report!So what's new since last week? Not too much really.The trailer is still a WIP, but I plan to release it here soon, then a week or so later, to the public.Otherwise, still working on scenes and combat. More details on that in the prototype post.The next bigger goals are: proper enemy AI inventory system (potentially a crafting system with it) work on world building and parts of story alreadyThe world building and story, I w...
Crysalis Progress report (2023-06-08)
Little bit of updates here.There was a bit of stuff happening, since last time, which was also close to a month ago. So what's going on?Well, I am still busy with comms as well, as the game, so things are still a bit slow in general, but there are some interesting things happening.First of all, I am working on a trailer, for the game, as well as ads, to promote this Patreon a bit and also get more people interested in the project.That trailer...
Next prototype poll
So, working on a prototype again and got a question, so have a poll.Should I post the prototype tomorrow, as is, meaning half finished combat system and no game over scene integration.Or should I wait a week and polish things more?Even if I post tomorrow, I'll post the polished stuff as soon as possible after.
Patreon reward and commission price updates
As promised, the June updates.First of all, new prices can be looked up at my website.The gist is, that everything got a 10% increase in price and I removed all icon offers. These changes are permanent.Now for the reward changes.TL;DRSome parts are just rephrased, but stayed basically the same. Other parts got removed, as I didn't use them anyway. Also a couple of more general additions, like general discounts.Generally I was going for trying...
Working on stuff
I think bad news first, then the good news.Bad news is, that I won't be able to give any real progress report or prototype today.The good news is, that I plan on giving out a new prototype next week (latest week after)If you're curious on what I'm working right now, it's a couple things: a trailer for the game and the appearances on steam and itch.io trying out an action RPG style (the turn based stuff always gave issues), while p...
Reminder for boss slots
Heya,a general reminder, that boss slots are only available until June 2ns!So if you want to add your character as a boss, you should do so, before June 2nd, or else it won't ever happen.The reason for that deadline is pretty simple: Bosses are very important for the story and I'd like to flesh out the story.So all boss slots, that aren't filled out until then, will be filled out by me.


