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blindvoid from patreon

blindvoid

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blindvoid posts

Posts: 167 Files: 609
blindvoid post Harvest + Legion (Monster Forms) from patreon

Harvest + Legion (Monster Forms)

Probably one of my biggest individual pieces. really happy with how this one turned out but also really tired, feel like my brain is overloaded with having to think of all the details.

ProjectDragonfly Update Jul2022

Decent progress this month, not as much as I had hoped but enough to be satisfied. I mostly focused on getting all the remaining rendering functionality to LUA and also sorting out an entity storage on the LUA side that doesn't interfere with the entity storage on the C side but allows for greater functionality in LUA. It's really all about making things easier for me in the future and designing a workflow that makes sense.First things fi...

blindvoid post momoyo from patreon

momoyo

dont tell twitter but i was looking through old stuff i might wanna post again cause i've been pretty inactive but I found this that I just kinda forgot to post anywhere and I don't remember why. fortunate tho.should have another commission to post here done soon and it's pretty big so look forward to that

blindvoid post More Len'ens from patreon

More Len'ens

Kujiru - I'm goin for some kind of forest witch and also making her hot, I dunno why I think it suits them for some reason.Medias - Tried to make a proper knight design work with penguin elements like the shape and posture. Kinda hard to make this design not look a little silly but I dig it.Lumen - At first tried a werewolf design but kinda felt too out there so I just made em look tough and like they beat people up daily.Kaisen - Just went f...

ProjectDragonfly Update Jun2022

Big progress this month, so much so I ended up seriously overworking myself and leaving almost no time to do commissions so I'm taking it easy for a bit but I'm super happy with what I've done.So it may not look like much has changed, but the cool thing is that most of what's on the screen here is scripted in LUA now. Sprites, text, basic shapes, vertex arrays as well as my particle effect systems can now be defined in LUA which m...

blindvoid post More Len'ens from patreon

More Len'ens

spent all my time working on the engine, didnt leave much time to draw len'ens.aoji, shou and tsugumi are all designs youve seen before but i went hard with kunimitsu. based the design off of the corrupted monk from sekiro cause it kinda looked cool in my head and id say also looks cool in reality but thats maybe just cause corrupted monk looks cool.

blindvoid post Harvest and Legion from patreon

Harvest and Legion

Cool poster I did for this project as a commission.Took ages but paid off.

ProjectDragonfly Update May2022

Found out you can put images in text posts this makes these updates way more clean lmao.Anyways, made big progress on the LUA scripting this month. Turns out right after complaining about not understanding it in the last update post it all made sense immediately and I've managed to integrate a good amount of the game to a LUA api. This proved to be a lot of busy work though, a lot of it is just porting functions that affect the C++ environmen...

blindvoid post Len'en Sketches from patreon

Len'en Sketches

i might be crazy but i kinda wanna draw every len'en again but actually good this time and with all the nutty design elements i've bombarded these characters with over the years.Here are the stage 1ersPlan to keep patreon updated with any more progress on this as well

blindvoid post  ProjectDragonfly Update Apr2022 from patreon

ProjectDragonfly Update Apr2022

Managed to get a good amount done with the engine this month.Better input system, mainly for easier access to key press and released events with the ability to change keybinds.Lots of item functionality, specifically with familiars (which is gonna be the final name for options in this game) so now they move around a lot smoother and I have more control over how they shoot and collide with other objects. Homing has also been added but it is still ...

blindvoid post Cirno from patreon

Cirno

almost scrapped this one but managed to salvage it

blindvoid post Yukari from patreon

Yukari

a commission technically, tho i cant say whether i woulda gotten around to yukari naturally. they specifically wanted tentacle yukari tho which turned out kinda neat.

blindvoid post Okina from patreon

Okina

continuing the touhous a casual 2.5 months later

blindvoid post Commission Sketches from patreon

Commission Sketches

more commission work, lots of sketching

blindvoid post ProjectDragonfly Update Mar2022 from patreon

ProjectDragonfly Update Mar2022

Didn't get as much work done this month but I managed to figure out a lot of the item functionality mainly which I feel good enough about. So right now, making a new item is really easy unless it's complex or requires an event I haven't planned for yet which is totally fine for now. So with this I've been able to import most of the items I designed in Game Maker which are mainly simple stat buffs, simple event based items like on-...

blindvoid post Harvest from patreon

Harvest

Dunno if I've posted anything from this project here but this is something from one of my first concept art jobs which had to go on hold for a while because of covid but things are finally moving again and I get to draw cool monsters for it.

blindvoid post Jarek the Wicken from patreon

Jarek the Wicken

A main character of the card game with all the demons. This guy is meant to be on the box art along with the others.Went a little nutty on the texturing here.

blindvoid post ProjectDragonfly Update Feb2022 from patreon

ProjectDragonfly Update Feb2022

Yo this month has been crazy, I feel like I've made a ton of progress with the engine, gotten a lot of really basic stuff out of the way and also a bit of spice.First thing was creating an ID system so I can assign every entity a unique number and be able to get any entity as long as I have the number. After that I ended up making a couple of the more simpler items that only change stats and nothing else just to make sure the player stat syst...

blindvoid post ProjectDragonfly Update Jan2022 from patreon

ProjectDragonfly Update Jan2022

So after working on the game for a while with GameMaker I came to the conclusion that it simply wasn't powerful enough to handle the amount of stuff I wanted on screen. I spent a long time trying to optimise the rendering and collision calculations of all those bullets and it wasn't happening. The most bullets I could fit on screen before the framerate started dropping was about 1,500 which was just no where near the performance I was loo...

blindvoid post Hecatia from patreon

Hecatia

a crazy piece, went through so many small colour adjustments but they payed off big time i reckoncould improve the earth i think but couldnt we all?

blindvoid post Raiko from patreon

Raiko

Makes me realise how rarely I do blue backgrounds and it's because they're surprisingly finnicky, this one worked out fine tho i think

blindvoid post Mamizou from patreon

Mamizou

funny tanuki

blindvoid post Koishi from patreon

Koishi

been trying to beat this extra recently and i want to vocalise my hatred for genetics of the subconsioushate that spell

blindvoid post suwako from patreon

suwako

trying some design changes

blindvoid post Mokou from patreon

Mokou

fire lady

blindvoid post Ran + Chen from patreon

Ran + Chen

more touhou

blindvoid post flan from patreon

flan

more touhoumight do more extra bosses cause i feel like it

blindvoid post weirdo slugs from patreon

weirdo slugs

nothing to say

blindvoid post Nue from patreon

Nue

been playing touhou again recently and ufo is the best game very simple

blindvoid post 3d BG stuff from patreon

3d BG stuff

figuring out a style for the backgrounds and fonts and stuff

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