blindvoid posts
Harvest + Legion (Monster Forms)
Probably one of my biggest individual pieces. really happy with how this one turned out but also really tired, feel like my brain is overloaded with having to think of all the details.
ProjectDragonfly Update Jul2022
Decent progress this month, not as much as I had hoped but enough to be satisfied. I mostly focused on getting all the remaining rendering functionality to LUA and also sorting out an entity storage on the LUA side that doesn't interfere with the entity storage on the C side but allows for greater functionality in LUA. It's really all about making things easier for me in the future and designing a workflow that makes sense.First things fi...
momoyo
dont tell twitter but i was looking through old stuff i might wanna post again cause i've been pretty inactive but I found this that I just kinda forgot to post anywhere and I don't remember why. fortunate tho.should have another commission to post here done soon and it's pretty big so look forward to that
More Len'ens
Kujiru - I'm goin for some kind of forest witch and also making her hot, I dunno why I think it suits them for some reason.Medias - Tried to make a proper knight design work with penguin elements like the shape and posture. Kinda hard to make this design not look a little silly but I dig it.Lumen - At first tried a werewolf design but kinda felt too out there so I just made em look tough and like they beat people up daily.Kaisen - Just went f...
ProjectDragonfly Update Jun2022
Big progress this month, so much so I ended up seriously overworking myself and leaving almost no time to do commissions so I'm taking it easy for a bit but I'm super happy with what I've done.So it may not look like much has changed, but the cool thing is that most of what's on the screen here is scripted in LUA now. Sprites, text, basic shapes, vertex arrays as well as my particle effect systems can now be defined in LUA which m...
More Len'ens
spent all my time working on the engine, didnt leave much time to draw len'ens.aoji, shou and tsugumi are all designs youve seen before but i went hard with kunimitsu. based the design off of the corrupted monk from sekiro cause it kinda looked cool in my head and id say also looks cool in reality but thats maybe just cause corrupted monk looks cool.
Harvest and Legion
Cool poster I did for this project as a commission.Took ages but paid off.
ProjectDragonfly Update May2022
Found out you can put images in text posts this makes these updates way more clean lmao.Anyways, made big progress on the LUA scripting this month. Turns out right after complaining about not understanding it in the last update post it all made sense immediately and I've managed to integrate a good amount of the game to a LUA api. This proved to be a lot of busy work though, a lot of it is just porting functions that affect the C++ environmen...
Len'en Sketches
i might be crazy but i kinda wanna draw every len'en again but actually good this time and with all the nutty design elements i've bombarded these characters with over the years.Here are the stage 1ersPlan to keep patreon updated with any more progress on this as well
ProjectDragonfly Update Apr2022
Managed to get a good amount done with the engine this month.Better input system, mainly for easier access to key press and released events with the ability to change keybinds.Lots of item functionality, specifically with familiars (which is gonna be the final name for options in this game) so now they move around a lot smoother and I have more control over how they shoot and collide with other objects. Homing has also been added but it is still ...
Cirno
almost scrapped this one but managed to salvage it
Yukari
a commission technically, tho i cant say whether i woulda gotten around to yukari naturally. they specifically wanted tentacle yukari tho which turned out kinda neat.
Okina
continuing the touhous a casual 2.5 months later
Commission Sketches
more commission work, lots of sketching
ProjectDragonfly Update Mar2022
Didn't get as much work done this month but I managed to figure out a lot of the item functionality mainly which I feel good enough about. So right now, making a new item is really easy unless it's complex or requires an event I haven't planned for yet which is totally fine for now. So with this I've been able to import most of the items I designed in Game Maker which are mainly simple stat buffs, simple event based items like on-...
Harvest
Dunno if I've posted anything from this project here but this is something from one of my first concept art jobs which had to go on hold for a while because of covid but things are finally moving again and I get to draw cool monsters for it.
Jarek the Wicken
A main character of the card game with all the demons. This guy is meant to be on the box art along with the others.Went a little nutty on the texturing here.
ProjectDragonfly Update Feb2022
Yo this month has been crazy, I feel like I've made a ton of progress with the engine, gotten a lot of really basic stuff out of the way and also a bit of spice.First thing was creating an ID system so I can assign every entity a unique number and be able to get any entity as long as I have the number. After that I ended up making a couple of the more simpler items that only change stats and nothing else just to make sure the player stat syst...
ProjectDragonfly Update Jan2022
So after working on the game for a while with GameMaker I came to the conclusion that it simply wasn't powerful enough to handle the amount of stuff I wanted on screen. I spent a long time trying to optimise the rendering and collision calculations of all those bullets and it wasn't happening. The most bullets I could fit on screen before the framerate started dropping was about 1,500 which was just no where near the performance I was loo...
Hecatia
a crazy piece, went through so many small colour adjustments but they payed off big time i reckoncould improve the earth i think but couldnt we all?
Raiko
Makes me realise how rarely I do blue backgrounds and it's because they're surprisingly finnicky, this one worked out fine tho i think
Mamizou
funny tanuki
Koishi
been trying to beat this extra recently and i want to vocalise my hatred for genetics of the subconsioushate that spell
suwako
trying some design changes
Mokou
fire lady
Ran + Chen
more touhou
flan
more touhoumight do more extra bosses cause i feel like it
weirdo slugs
nothing to say
Nue
been playing touhou again recently and ufo is the best game very simple
3d BG stuff
figuring out a style for the backgrounds and fonts and stuff


























