Three Stars Bazaar posts
Swordtember 2024 Day 07 Moon - Talon of Khonshu
Talon of KhonsuMelee Weapon (Martial, Scimitar), Artifact, Requires AttunementDamage: 1d6Damage Type: SlashingProperties: Finesse, Light“Forged in a far off land, and imbued with the blessing of the god of the moon, this blade is one half of a powerful set of weapons. Unfortunately, these blades were separated long ago, and their locations lost to time. It is said if the two blades are reunited, the wielder will gain a measure of the power of t...
Swordtember 2024 Day 06 Smoke - Censword
CenswordMelee Weapon (Martial, Shortsword), Rare, Requires AttunementDamage: 1d6Damage Type: PiercingProperties: Light, FinesseCreated centuries ago by a powerful militant religious sect, these blades were distributed among their fantastical army during their crusade against the ‘outsiders’. Beings not native to the material plane. While the sect was ultimately wiped out, a handful of these swords survived. You gain a +2 to Attack and Damage ...
Swordtember Day 05 Edible - Chef's Kiss
Chef’s KissMelee Weapon (Martial, Greatsword), Very RareDamage: 2d6Damage Type: SlashingProperties: Heavy, Two-Handed"Who has time to break down that pesky griffon into steaks, when you have a dungeon to delve? Not you! That’s why we’ve created the Chef’s Kiss, for an adventuring chef on the go! This blade is GUARANTEED to process all of your prey into perfectly prepared ingredients or your money back! (Some seasoning and cooking may ...
Swordtember 2024 Day 04 Divine Relic - Heaven's Reversal Heaven's Reversal
Heaven’s ReversalMelee Weapon (Martial, Short sword), Artifact, Requires Attunement by someone with Sorcery points. “Legends say that this strange relic was gifted by a god to a sorcerer born of a powerful celestial bloodline, but cursed to be unable to cast spells. The magical nature of the blade allows a sorcerer to channel their power to change the nature of its attacks.”You gain a +2 to Attack and Damage rolls with this magical weapon. ...
Swordtember 2024 Day 03 Cursed Relic - The Binding Blade
The Binding BladeMelee Weapon (Simple, Dagger), Legendary, Requires AttunementDamage: 1d4Damage Type: PiercingProperties: Finesse, Light, Thrown (range 20/60)"An ancient bone blade of legend, carved from the bones of a celestial being. Having the power to bind the souls of even the most powerful beings, it has been used for great good and even greater evil. While the nature of the blade is neither good nor evil, the power it offers is often a...
Swordtember Day 02 Floral - Bouquet de la Bete
Bouquet de la BeteMelee Weapon (Martial, Rapier), Very Rare, Requires AttunementDamage: 1d8Damage Type: PiercingProperties: FinesseCreated for a dashing swashbuckler who favored form, as much as function. This rakish rogue was known more for his dalliances with married individuals, than for his swordsmanship, which is why he paid extra for a little back up baked into the bouquet.Grand Menagerie- In the bouquet that makes up the cross guard there ...
Swordtember 2024 Day 1 Wings - Skyfish
SkyfishMelee Weapon (Martial, Longsword), Artifact, Requires AttunementDamage: 1d6Damage Type: SlashingProperties: VersatileThis strangely constructed sword is home to an even stranger creature, one that seems to live within the blade somehow, treating it as a snail or mollusk would its shell.As the wielder bonds with the creature inside and gains its trust, the power of the sword grows. Actions such as feeding the creature (its diet consisting m...
Queen Titania, Lady of the Summer Court
Medium FeyAC 20HP 225 (30d8+90)Speed30ft., Fly 60ft.STR 16 (3) DEX 20 (5) CON 16 (3)INT 17 (4) WIS 20 (5)CHA 30 (10)Saving Throws: Dexterity +12,Intelligence +11 , Wisdom +12, Charisma +17Skills: Acrobatics +12, Arcana +12, Deception +17, Insight +12, Medicine +12, Nature +12,Perception +12, Performance +17, Persuasion +17,Damage Resistances:Bludgeoning, Slashing, and PiercingDamage Immunities: Fire, PsychicCondition Immunities: Charmed, Exhausti...
Summer /Autumn Updates 2024
Hey y'all, Christian here. I wanted to touch base and give you some updates/a little framework of what our plans are going forward for the rest of the year.June- Summer Court of the FeywildWe have one more post for our lovely double star and up patrons, and then the collection zine that we'll be doing for each of the seasonal courts.July- Dark SunWe originally wanted to follow the same format, but this month of content will be patrons onl...
August Summerisle, Knight of the Summer Court
August SummerisleMedium Humanoid (Half-Elf), Chaotic GoodAC 18HP 120 (16d8 + 48)Speed30ft.STR 12 (+1) DEX 20 (+5) CON 16 (+3)INT 14 (+2) WIS 12 (+2)CHA 18 (+4)Saving Throws: Dexterity +10, Wisdom +7, Charisma +9Skills: Acrobatics +10, Insight +7, Investigation +8, Persuasion +9Damage Resistance: FireCondition Immunities: Charmed, FrightenedSenses: Darkvision 60ft. Passive Perception 12Languages: Common, Elvish, SylvanCR: 14ABILITIESLegendary Resi...
Paladin Subclass, Oath of the Keeper
The Oath of the Keeper calls to those who seek balance between the land and seas. Guardians of the shorelines, like Lifeguards, and Lighthouse keepers who keep other sailors safe from rocky shoals and deadly reefs. While Sailors and Swashbucklers are amongst their ranks, you don’t necessarily need to be one to take the oath. The sea calls us all in its own way.The warriors who take the Oath of the keeper follow the example of the waves, and as ...
Desiccating Drought
Casting Time: 1 ActionRange: 120 ft.Target: A point you choose within range.Components: V S M (1 ounce of salt, which the spell consumes)Duration: Concentration, up to 1 minute.Classes: Druid, Sorcerer, Warlock, WizardA blindingly bright orb appears at a point within range, rising 120 ft. into the sky and baking everything in a 60 ft. cylinder beneath it. Sources of water that are not in a sealed container are destroyed at a rate of 20 gallons pe...
Blessing of the Beast Kings
Eldritch InvocationPrerequisite: 9th Level, Archfey Otherworldly PatronYou can cast Find Greater Steedat will, without expending a spell slot. When cast in this way, the steed is always considered Fey, and in addition to understanding one language of your choice, the steed is also able to speak that language.
Oaken Crown of the Estival Queen
Wondrous Item (Crown), Artifact, Requires Attunement “The crown of the ruler of the Feywild’s Summer Court, High Queen Titania. This beautiful symbol of the fairy queen’s rule is woven through with golden branches from the world tree, and adorned with a jeweled oak leaf. It’s said that any being who wears this crown will be granted a measure of the Summer Queen’s power.”Lady of Summer - As an action, you may cast the spell Dominate Mo...
Gae Assail
Simple Melee Weapon (Spear), Legendary, Requires AttunementDamage: 1d6 (1d8)Damage Type: PiercingProperties: Range, Thrown, VersatileRange: 20/60“This legendary spear has a history that stretches longer than even the 4 great seasonal courts. Some say that it is the first spear, others claim that it’s a solidified ray of the sun itself, or a bolt of lightning called to arms. Whatever the truth may be, it has been passed through the leaders of ...
Tam Lin’s Ring of the Hawk
Wondrous Item (Ring), Very Rare“This golden band is set with a gleaming peridot, and engraved with the visage of a hawk in flight. Touching the metal of this ring fills you with a need to roam and experience the freedom of a soaring bird. The field of endless blue calls to your heart like a lost love.”Once per long rest, you may cast the Polymorph spell, targeting only yourself. When cast this way, you may only take on the form of a hawk but ...
Call of the Fey Hound
Wondrous Item (Whistle), Rare, “This enchanted golden whistle is a boon from the Lord of the Hounds, Nodens. Its high pitched tone carries the canine lord's authority allowing you to command the respect of his subjects. Dogs are fiercely loyal after all.”The Bark at Noon- As an action, you may blow this whistle. All canines in a 1 mile radius are immediately Charmed by the person blowing the whistle for 8 hours or until you do something t...
Branch of the World Tree
Wondrous Item (Arcane Focus), Very Rare, Requires Attunement“A branch of the World Tree that has been blessed by the Oak Princess, Verenestra herself. Its silvered surface shines brightly in the midday light, and is an excellent conductor for arcane energy.”While wielding the Branch of the World Tree you gain a +1 bonus to spell attack rolls, as well as a +1 bonus to your spell save DC.The Branch of the World Tree has 5 charges. When casting ...
Diabrand, The Sword of Summer
Martial Melee Weapon (Longsword), Legendary (Vestige of Divergence), Requires Attunement“This Sword is a symbol of the pact between the Estival Queen, and her mortal knight. Its very presence commands respect from anyone with fey heritage, or knowledge of its court hierarchy. Anyone who stands in the way of the Summer Knight will quickly see their end by this blade.Diabrand itself is crafted from magical gold, its edge enchanted with the blazin...
Next Theme; The Summer Court
If you didn't figure it out from our March theme, we plan to take you through the seasonal courts of the Feywild (or at least our idea of it.) this year.So come join us on our sponsored tour of the golden lands under the blazing sun. We'll meet the fey of this verdant realm who burn as brightly as their symbolic time of the year.
"May" update.
So we have/had plans to release our first base class, but it still needs some workshopping. We're gonna start posting the content for the next theme "The Summer Court of the Fey" for the month, and once we're satisfied with our "Elementalist" class it'll be released to our backers.Thanks again for all your support!As a treat, here is a preview for the class' splash art.
School of Fine Arts Wizard Subclass
“Despite the stereotype of most artistic pursuits belonging in the halls of the Bardic colleges of the land, The School of Fine Art Wizards are just that. Wizards. These mages find solace in the rigorous study of the visual arts, and the rote memorization of skills and techniques as opposed to the flashy showmanship of the bards.There’s a specific trait that Artists and Wizards share. Arrogance. The Arrogance to create entire worlds from noth...
Seeker Stat Block
SeekerMedium Humanoid, Usually Lawful Good or NeutralAC 17HP 75 (10d8+30)Speed30ft.STR16 (3)DEX 15 (2) CON 16 (3)INT 18 (4) WIS 14 (2) CHA 11 (0)Saving Throws: Constitution +7, Intelligence +8, Wisdom +6Skills: Athletics +7, Arcana +8, Insight +6, Investigation +8, Perception +6Senses: Passive Perception 16Languages: Common and up to 4 other languages.CR: 7ABILITIESArcane Acuity - The Seeker has advantage on all Initiative rolls due to their high...
New Spell - Rock Slide
RockslideLevel 4 ConjurationCasting Time: 1 actionRange: 120 ft.Target: 5 ft. Radius centered on a point within rangeComponents: V S M (A stone weighing at least 1lb)Duration: InstantaneousClasses: Artificer, Druid, Ranger, Sorcerer, WizardYou point to a spot within range, causing rocks to appear and cascade down onto the target area. Any creatures within the area must make a Dexterity saving throw. On a failure, creatures take 4d10 Bludgeoning...
New Spell - Wind Blade
Wind BladeLevel 3 EvocationCasting Time: 1 actionRange: Self (30 ft. Cone)Target: Each Creature in a 30 ft. ConeComponents: V S M (A raptor’s feather)Duration: InstantaneousClasses: Artificer, Druid, Ranger, Sorcerer, WizardA scythe of solid wind streams out in front of you from your fingertips. All creatures caught within the 30 ft. Cone must make a Strength saving throw. A creature takes 6d6 Slashing damage on a failed save and is pushed ba...
New Spell - Brine
BrineLevel 2 EvocationCasting Time: 1 actionRange: 60ft.Target: A creature within range.Components: V S M (A pinch of sea salt)Duration: InstantaneousClasses: Artificer, Druid, Ranger, Sorcerer, WizardYou blast a salty stream of water at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Piercing damage. If the creature is missing any of its hit points, it takes an additional 2d4 Acid damage fro...
New Spell - Cauterize
CauterizeLevel 1 EvocationCasting Time: 1 actionRange: TouchTarget: A creature you touch who is below maximum hit points.Components: V SDuration: InstantaneousClasses: Artificer, Druid, Ranger, Sorcerer, Warlock, WizardA willing creature you touch has their wounds painfully cauterized, dealing 1d4 Fire damage. They then gain 1d12 temporary hit points, as they are bolstered by your magical energies and their lack of bleeding.At Higher Levels:When ...
Personalized Focus
Personalized FocusAdventuring Gear (Arcane Focus, Variable), Rarity (Variable), Requires Attunement by a Spellcaster“They say the wand chooses the wizard, but that’s not expressly true. Many practitioners of the arcane find themselves drawn to specific materials, or fields of study for a reason, and these things have shaped the way they interact with the weave of magic itself.”The different materials used to craft a focus determine its natu...
Torques de Manos
Torques de ManosWondrous Item, Very Rare, Requires Attunement by a creature missing an arm or other Limb“This thick band of enchanted gold holds an arcane that gathers recharges its energy from the ambient magic that surrounds us, allowing the low level enchantment of “Mage Hand” to be active constantly, replacing any lost limbs if the recipient can not afford the “Regeneration” spell.”While attuned to this item, a spectral arm appear...
Familiar Collar
Familiar CollarWondrous Item, Very Rare, Requires attunement by a person who can cast the Find Familiar spell.“Said to be crafted by the elves of old, this golden ring is covered in ancient runes, and symbols of their culture. While wearing this ring you are filled with a feeling of companionship, reminded of your favorite pet and the times you shared.”Perfect Bond. After casting the Summon Familiar spell, you may say the command word to caus...




























