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Zollock from patreon

Zollock

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Zollock posts

Posts: 258 Files: 509
Zollock post Physics Combo Play demo for the programmer from patreon

Physics Combo Play demo for the programmer

There are also one new sprite in it, Chlodie's landing from a jump.I'm making advances in two new animations, one I want to have ready for Halloween, and the next one for this month if possible.Our old programmer didn't answered yet to clean up his last work for us to made public.But even if he is not able to clean it I can still make it downloadable, I'm just not sure if it is worth playing.Our musician is having some personal is...

Zollock post Staller enemies from patreon

Staller enemies

I decided I should focus on making the animations for the middle one, since the programmer is making a good job coding the enemies so far, and I feel this kind of enemy would give a nice spin to the gameplay, and she will also appear in one of the animations I plan on finishing soon.This were some wild month and a half, our illustrator is alright, still haves bad eyesight and will need the surgery, but she doesn't feel bad.I have been a bit d...

Zollock post Polyand's character sheet from patreon

Polyand's character sheet

The vacuum cleaner vore characterNext animation will feature herI drew this myself so the illustrator will have an easier time when she can draw again.The programmer is making advances, but nothing that we didn't had with the previous programmers already, still he is coding better than how I or the previous programmer would.I'm struggling between finishing her animation while also working in some comissioned work.But I will have something...

Zollock post Testing new effects and animations from patreon

Testing new effects and animations

New landing animation for Winsol, and a new smoke effect for enemies landing at high speed.Aside from that I made advances for new full animations I will post in youtube nextSituation with our illustrator:She says she still wants to draw and can do it with one eye closedAside from that, programming is slow cause I'm diverting the funds I get to the illustrator's surgeryI'm testing my old builds to see which one would be the less buggy...

Zollock post New animation, Lacklee and Lilac from patreon

New animation, Lacklee and Lilac

Link to the video here too in case you cant see ithttps://www.youtube.com/watch?v=4oJYZ7LEutgThe Lilac parts are old, I just wanted to share them in yourtube too and felt only the first part would be too littleFinally a new full animationWell I dont have much else to say, comissioners are waiting for me and I have other animations to finishStay tuned for new animations, I'm working hard to finish them soon, and thanks a lot for your support.

Current situation and new ideas

Phew, I have been panicking a bit the last 2 days, but im ok.I think I can get the funds to help the illustrator, she doesn't have many incomes so I feel responsible for that.Ah well, other things I have been thinking in, since I took so long to show substantial advances.Would you like to play the game this month? There are many builds, but I warn you, they are not fun to play, and they dont work for bug-testing, I'll explain you why next...

Zollock post Papers of the illustrator's surgery from patreon

Papers of the illustrator's surgery

it is all in spanish, so you can ask me if there are something you dont understandFor more details of what is happening you can see my previous postIn summary: Our illustrator needs a surgery for an eye condtion she haves, and we dont have enough funds to help her.

Zollock post Our illustrator needs help from patreon

Our illustrator needs help

She is developing an eye condition and we need money for her surgery in 2 monthsShe haves strabismus, and the condition has been worsening recently.I will post the important documents in the comments if you need proof of it. we need pretty much 750$Well, now we should see what we can do now, and what is our current situation.Things are not going very well, I have been making too much comissioned work to pay the rest of the team, and that let me w...

Zollock post Completed city background from patreon

Completed city background

Here we will see things like birds flying, a train passing by every once in a while, planes, cars, different citizens depending on the time of the day.I plan on not limiting the player in which ways he could explore too, allowing the characters to enter the tall buildings for collectibles, secret stages, and such.Stay tuned to see this background in new animations too, and thanks you for your support.

Zollock post City scrolling background from patreon

City scrolling background

And also Winsol the ice soldierSomething else I came up with to post without spoiling too much.This background is a remaster of an older one you might remember, what I will do next is adapting it to work with the city hub world we currently have

Zollock post 8bit Soli from patreon

8bit Soli

Making 8bit sprites is very fun because of the limitations, and they are also way faster to make than the ones I make usually.Well 8bit Soli here for you, our musician is already making an 8bit song for the animation she will be featured inGame modes in 8 and 16 bits are meant to expand the experience and add more immersion in the game, since the player would have to buy the consoles when he finds them in the game's hub world.

Zollock post A bit of background art from patreon

A bit of background art

I'm not quite sure yet, but it is not bad.Again I speedran making this so I would have something to post that is not spoilerThis spiky forests would appear around the city in the hub world.

Zollock post Too much work to do! from patreon

Too much work to do!

Im very sorry for the lack of updates, im working in too much stuff at the same timeFortunatelly I have finished 2 comissioned works in the last days so I will have more time to make content that is not spoiler.Well, gotta go back to it, I want to have more things to show you soon

Zollock post Small background and character practice + current situation from patreon

Small background and character practice + current situation

I did not knew what else to make that would not spoil too much of what we are currently working on, so I speedran making this background and character today.Currently im working in animating the character Polyand, the robot, aside from some animations for Oliv, the tail vore character, and also working in animations for the background characters.While our musician works on some 8 and 16bit versions of some songs for a following animation.Aside fr...

Zollock post New animation teaser: the beach from patreon

New animation teaser: the beach

Fixed an old backgroundin the beach we will see some swimsuit npcs, undercover soldiers, and new enemies.We will see some of that in one of the following animations

Zollock post Animation teaser, 8 and 16 bits from patreon

Animation teaser, 8 and 16 bits

I had the idea of some extra game modes where you could play a version of the game where it looked like if it was made for a NES and a SNES console.It would be a nice incentive to explore the city in the game since you would have to buy the game consoles firstThe musician already said she can make songs with those instrumentsI think it will be something fun to do because the color and animation limitations.

Zollock post Old background remaster from patreon

Old background remaster

Now the tiles are bigger, less flat and more naturalI plan on adding some wind effects too

Zollock post New animation for the Aiby the nurse, little update from patreon

New animation for the Aiby the nurse, little update

Im making assets for the new full animation for Oliv, and also remastering our oldest tileset, the forest one that you can see on our banner, since it is poorly optimized and in a wrong resolution.We are making many new images and characters meant to expand and explain the lore of the game in different ways than just text boxesOur musician is working in new music tracks for the villain of the game "Mityur" and for some of the species that...

Zollock post New animations for Aiby the nurse from patreon

New animations for Aiby the nurse

How good it feels making sprites especifically for the game again, now that programming is being made.The nurse haves almost every animation needed to be implemented already.I will make those now, and show you once they are done

Zollock post Enemies we have been making from patreon

Enemies we have been making

There are some yet to be seen, since I think they are too good to be seen in only an image.A little disclaimer about "feature creep": Don't worry, in games like Metal Slug and Mega Man there are like 25 enemies in each game, the only thing that will be hard to make are all the animations, but none of the enemies will introduce new gimmicks that will conflict with each other.A little overview of what do we have in here:Zombies: they wi...

Zollock post Following animations and current situation from patreon

Following animations and current situation

Hello there, im very grateful so many people is willing to support my art.I'm still trying to figure out how to code the game in the most efficient way as possible, because the builds I made myself in the beginning were playable, yet not fun to play, and the coding was a nightmarish mess, since when I started programming the game by myself many years ago I actually did not intended to publish it, so it being rough and not optimized at all wa...

Zollock post Long awaited animation from patreon

Long awaited animation

FinallyNow...back to making comissioned work, and studying programmingThanks a lot for waiting for me, and for your support.We will update you about the current situation soon

Zollock post Almost there with the next full animation, and update from patreon

Almost there with the next full animation, and update

Hello there, I did not wanted to say anything until I had the animation done, but it has been too much time. So here an update, and a list of all the assets that will be featured in the animation that are already completed, and the few ones that are yet to be made:List of animations I made:Hook pirate: idle, attack 1, attack 2, walking, 2 animations of being eatenHarpoon pirate: idle, attack, walking, fear, 1 animation of being eatenUnarmed pirat...

Zollock post Day cycle test (non vore) from patreon

Day cycle test (non vore)

I intent on implementing NPCs walking around in certains times of the day, and street and sign lights that would change depending on the time of the day, and also clouds that would move and slowly change their formDeppending on the time of the day, weather and place the player is at, certain playable events would be available.I also want to implement a relaxing train ride to see a nice scrolling background, but some missions would involve the pla...

Zollock post Current situation and new plan from patreon

Current situation and new plan

Our programmer was not able to fix his computer, but even if he could we will let him go, since he was not able to provide substancial and interesting updates in a timely manner when his PC was working.What will be our next course of action? Well, I will return to code the game myself.One of our past programmers was very skilled, but he did not had enough time to help us, yet he is still able to review my coding and give me advice, so that will b...

Zollock post Updates from patreon

Updates

What were we doing since the latest post?Programmer's computer is still not workingNo need to panic, in case he never fixes it and I cannot hire another programmer then I can code the game myselfSince last time I have been making mostly sprites for the playable character Polyand, and tilesets for the city hub worldAll the color palettes for the day and night cycle for the city have been finished, and everthing in there is ready to be used in...

Zollock post Progress update from patreon

Progress update

Aaaa it is too much work!! Thankfully a friend is helping me with the pixel artHere what we were doing recently:Jumping, walking, 2 eating animations and 1 digest animation for the playable character Polyand(the robot). All at half completionTileset for the city hub world is ready to be implemented, there are over 7 different buildings, 3 looping wall textures, 10 props, 3 background characters, slopes and ledgesThe only thing left for it to be f...

Zollock post New background art for planet gaiabell from patreon

New background art for planet gaiabell

This background will be featured in many absorption vore animations, and in the game for Chlodie's storyThere are many other things we are doing, there will be new advances soon

Zollock post Cowgirl faction from patreon

Cowgirl faction

My favorite is the cow girlWhile making all the other animations im making I thought in something fun I could make quickly and I decided I could start animating themWe are really doing our best here, there are many characters, animations and music being done at the same timeThe only problem is the programming issue, our programmer is having many problems with his computer, and we are still yet to make the game fun enough to be playedI will see if...

Suggestion time, normal food in the game

During the gameplay it would not be possible to regain health or hunger with normal food, since that would defy the theme of the game.But in the city hub world it would, because in there one should get to know the characters instead of just seeing them as killing machines.So I was thinking in different effects some food items would give the player, to make it more entertaining than just a health up. All of the playable girls would have a favorite...

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