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True volumetric clouds release 5

This is the contents and changelog post, go here for the downloadLatest update on 03/01/2026: Updated documentation and multiple bugfixes, including reduced pixelation in motion and when looking at clouds through fog. The drive download link is the same but the contents have been updated, so if you received the download link via email or DM it will still work and contains the fixed version.Highly improved cloudsA lot of work has gone into improvi...

Release 5 download

This is the download and installation post, go here for the changelog/contentsLatest update on 03/01/2026: Updated documentation and multiple bugfixes, including reduced pixelation in motion and when looking at clouds through fog. The drive download link is the same but the contents have been updated, so if you received the download link via email or DM it will still work and contains the fixed version.Download and installation instructionsGo her...

Deferred rendering

This mod adds deferred rendering support to KSP. This is a new mod independent from Scatterer and EVE.Deferred rendering decouples geometry rendering from lighting, allowing for more modern lighting techniques to be used, and better lighting performance with many light sources.Better lighting, automatic PBR conversionUsing deferred rendering "locks" the game into using a unified lighting model for all opaque objects, so naturally the best...

True volumetric clouds release 4

This new version focuses on lighting and shading improvements. I originally planned it to be a performance update but most of the optimizations I tested didn't pan out. For the next update I plan to work on better cloud shapes and variety to take full advantage of the new lighting implemented in this update.New lighting modelI've been working on a new lighting model. Clouds now look fluffier and the interplay between ambient and direct li...

blackrack post True volumetric clouds release 3 from patreon

True volumetric clouds release 3

Cockpit droplets and incremental improvements to other features. Full changelog here: Cockpit droplets and incremental improvements to other features. Full changelog here:Update 26/08/2023:Fixed an issue with clouds not loading when using steam launch options, and low fps in main menu.This new version focuses on fixes and incremental improvements to existing features. Next version is (planned) to be a performance update.Cockpit droplets and rain ...

True Volumetric clouds Release 2

Update 07/06: Fixed engine sound issues with thunder. This is the new version, with rain, lightning, snow and volumetric Jool.Update 07/06: Fixed engine sound issues with thunder. This is the new version, with rain, lightning, snow and volumetric Jool.Update 11/06/2023: Uploaded a fix for OpenGL (mac/linux) for Jool clouds getting cut off before the horizon from some altitudes. Also made some tweaks to Scatterer wave interactions that make boats ...

Upcoming improvements

I've been working on a few features for the next release.FlowmapsOne thing I wanted to do was to bring Jool to life, I wanted it to be dynamic looking, and to do the storms and swirls justice. In order to do that I've added support for flowmaps, which allow for localized movement/flow within the clouds. The flowmaps can be used to create vortices, moving bands, tornadoes and have a very dynamic look. An in-game painter allows for easily p...

True Volumetric Clouds Early Access

This is the preview build for the volumetric clouds. Mac and Linux are supported with only issues in the in-game cloud painting (editor)Update 14/01/23: I have uploaded a new version which fixes Eve config not being multilayered and Scatterer sunflares not interacting with clouds, link below.Eve should now look like this:This is the long-awaited preview build for the volumetric clouds.Included are configs for all the stock planets, except Jool (s...

Preview build of next Scatterer version

Hi, this is a preview build for the next Scatterer version with the rendering improvements and in-game config generation. I'm still fixing issues, and haven't yet redone Duna and EVE configs, but this version has all the main new features.Forum post with info: https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip19-112-scatterer-atmospheric-scattering-00772-18062021-test-version-for-multi-sun-support-inside/&do=findComment&comm...

0.0765 Early access

This build contains the performance and rendering improvements I showed off recently, as well as a new sunflare syntax supporting curves and other improvements. This build also adds quality/performance presets, the mod now defaults to a lower preset so make sure to pick the preset that suits you from the KSC UI menu!Full changelog:https://pastebin.com/raw/cRTyebuJForum post about the performance and rendering improvements: https://forum.kerbalspa...

0.0721 release candidate

A bugfix build that fixes all effects not working on Kopernicus suns. This will become the next public release if no major issues or new regressions are found.Edited: re-uploaded a new version which fixes a bug causing black sunlight on stock systemEdited: A public release is now up, it is the same as this version plus a fix for underwater lightrays ignoring the configured sun colorHere's a nice screenshot of godrays working on Doyle (Event H...

0.0710 Early access

I've put together a few fixes for some issues with godrays, wave interactions, and other minor fixes.Some comparison images:https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip110x-scatterer-atmospheric-scattering-v00632-26082020/&do=findComment&comment=3891865Changelog:- Godrays respect atmosphere density and optical depth: Reduces shadow column created by craft, fixes black godrays when looking at godrays extending to infinity a...

0.0700 Early access

I didn't expect to have patrons so quickly so when I saw the e-mail I scrambled to finish putting together a working build. This build contains all the features I showed off in the forum thread (godrays, underwater light rays and water interactions) except for cloud godrays as they still need a lot of work. Thank you for the support and enjoy :)Edit: reuploaded as the first build had a wrong postProcess depth for Kerbin on the first configPoi...

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