KrinkelsMadness posts
Deimos's smoking hand.
Hello. (sorry for the repost)I been keyframing, making backgrounds. I got Tarkade making backgrounds and before long I will be giving work to barsch and probably others. It'll take time for me to figure this shit out but if I take it easy I can figure out what it means to delegate thoroughly. Thank you for your patience. Also making new hands for the library. Here's one featured prominently as Deimos's ol' smokin' hand.
Experiment 2's first BG.
Hello!I made most of this background on the last stream. I still have to add a vent, maybe some more scribbling, but this is basically where the story starts, in E2. I have gotten Tarkade back on board to construct eight additional backgrounds. This should in theory speed up things as I can just animate from one scene to the next faster than ever instead of pulling the brakes to change lanes so often.I have also gotten Shootdacheese on board to f...
Splashed hard back into animation work.
Hello.Alright, so this last month's been a doozey. A lot of the stuff I been doing is mundane drawing exercises and pushing out assets for a prototype Swain and I are developing for release in 2025. Really cool stuff, but for the right here and now I gotta say that it's been good to climb from the rubble after mc12 dropped. I'm dusting off, cleaning up my libraries, and had a very, VERY energetic conversation with the boys about a sho...
What's next?
Next up, I am going to get into MC13. I'm going to be spending time writing this one, blocking it out and getting concepts and storyboards done. Never done that to any appreciable degree before safe for the scraps and chicken scratch I call 'writing'. During this time I may be prodding out into what it would take to assemble some help. The future is uncertain, but we're all gonna be there. Next posts will be detailing how this pro...
Madness Contravention is OUT.
https://www.newgrounds.com/portal/view/949275it's on newgrounds.It will be premiering on youtube tomorrow (sept 24) at seven PM EST, if you wanna get into a screaming chat pile!
MD2024 ON SATURDAY. MC12 ON MONDAY.
That's right guys we're here. Madness Day 2024 is TOMORROW, SEPTEMBER 22, over on NEWGROUNDS.COM I will be streaming with a few ppl from my judge panel, watching and looking at everything that is to come through the NG portal for TWO long streams, each one starting around noon EST.Cheshyre, in their infinite generosity, has decided to share with you the MC12 OST early. Give it a taste, see if it's to your liking. I strongly recommend ...
MADNESS DAY 2024 FAST APPROACHING
MADNESS 12: I gotta tell ya, I'm nervous. Will I finish Madness Combat 12 in time? I got a little bit to tie off before it's DONE, just a little. We know how a little can pile up, so we'll see if I made a grave mistake, or if it will all work out!MADNESS DAY 2024: I have a newgrounds news post about this day, coming up FAST. We already hit the 2,000 dollar prize pool. You guys are incredible;https://krinkels.newgrounds.com/news/post/1...
A light alteration to the release date.
It occurs to me that if I submit on madness day I'll be knocking around with the madness day submissions and I don't want to put myself in the running for Newgrounds's daily top five on that day. So we'll be submitting it on the 23rd, during the second Madness Day 2024 stream. Thank you for understanding and I do feel foolish for not realizing this as I was trying to scrape together plans!
The end is in sight.
More news on Friday (7.19.2024).it's Friday. I'm excited that I can confidently say that MC12 will be uploaded to Newgrounds on September 22nd. This'll be the first time I had a major episode released on this day. I'll give out some more precise details before the release, because there's a chance I'll want to upload it the night before madness day to remove myself from the portal daily winner running on 9/22. In either ...
Summer is here. Summer is hot.
It's been over a month since I got anything your way, guys, and for that I ain't proud. This last month has been a gradual converting of my time. I'm literally using up most of my gibbing tree office hours on this thing, now. It's priority 1 taking up the bulk of my daytime working hours and it's certainly benefitting from the treatment. Summer is still feasible. Time will tell. Thank you for your patience.Bodies being thrown ...
Hands. Hands for driving.
These hands are made for the cutscene where someone's driving a car and they must do articulate hand stuff. I really hope these non-action bits that drive the plot aren't going to miss. Nothing sucks more than pausing action for something MEANINGLESS.
BONK
I have to take another pass at how the gun tumbles. The thrust of the gag is present. We have fun here ha ha ha. Progress is slow, the road is endless.
Nice Car.
The other day on stream I was drawing a car. Turned out alright. I mean it's okay, it'll do. It's fine. I guess it's a car. Work left to do, here. Not 'sold' on this idea that I'm lookin' at a car.These cutscenes are fun. Thank you for watching as I put these together. Do you guys watch the streams too or just watching here or my Newgrounds page for updates? I don't really consider -how- people keep up with me,...
They fight.
They fight and fight and fight and fight and fight !This here fella gave our guy Sanford a lot of trouble but spoilers; Sanford fucking destroys them.I've outlined every scene left to do. The current fight scene, followed by a cutscene, followed by the _final_ combat room, + a final cutscene. That said this cartoon is starting to look and feel like a singular episode, so I might eschew the 'part 1' element and prop this thing up as it...
This doesn't make sense now, but...
...when the cartoon is out, it still won't make sense. Adding some fluff to the intro while I wait for my BG artist to catch up with me. I like this. I'm over being resistant to cutscenes (for now). This is descriptive and nonsensical, just the way I like it. I hope you like it too. Thank you.
Pressing on.
Had a weird kind of month, working on this cartoon. I reached a point where there was a semi-dramatic confrontation (similar to the retainer appearing in 9.5) and it felt like a pretty good spot to snip it off and start finalizing. Instead of that we're pressing for length. I want more blood. There will be a fifth scene and my BG artist Tarkade is already at work on it while I start animating with rough bg lines.The decision to keep moving wa...
Sanford just shootin' and hookin'
4:20 on the clock at around this point. Got the cutscenes timed and sorted so audio can get in there easier. This summer was a bit of a trial but it's all coming to ahead. It'll all come up Sanford. Thank you for your patience.
Pausing the billing cycle for a month.
There was a lot of progress in August, despite work being pretty busy for us. I'm feeling like there could have been more so I'm letting the cycle pause this month. Just gotta get the boy into this room (which I should be allowing my BG artist, Tarkade, to handle, but I have foolishly started work on it myself), and rack up some kills. This cartoon moves fast when people are dying. I have to move fast. People need to die.Thank you guys.
Maybe this scream is a little much?
Does he need to dial it back? aight. the cutscenes slow me down because i am not a well rounded animator, so i'll skate through it as fast as I can and get back to the MAYHEM.I have a laughably short runtime of just over 3:30.
Stacking corpses.
I will try to make the previews animated from here out. they sure are more eye catching.
Man I love that T2 reload...
I'd use this sort of thing more but animatin' it is a trick, for me at least. You can count on a few kills with this. Thanks for the continued interest in what I am doing, see you on Twitch. :D
A nice hallway scene.
Got a slick new Background from Tarkade, going to be fun to mess it up with bulletholes, blood and corpses.Gotta throw another plot hook in at the end of this hallway, but until then I'll be happy to stream my work on this scene when I can. Also I've left a few plot points half done, in their own scene, to be mopped up when I bring this thing to its conclusion. Sanford finds himself in a difficult place, but he's handling it better th...
Was gonna toss sanford out of this room...
But then I was like haha wait nah what if an engineer and some cohorts showed up to donate a gun and some plasma? I should stream some work this week, keep an eye on my twitch for that.The next room is a ledge, then a hallway. I gotta tie up the intro bit to contextualize this, throw a lil grafiti on, and boom; in 2027 it'll be ready! (I'm JOKING!) Thank you guys for sticking around so patiently.
Moving things right along....
I'm finally getting sanford out of this blasted room. The next one... I should make it a small room, so I can get through it faster.... HMMM The body count is a little low in this room, in favor for a little more flavor, but popcorning my way through 30 dudes might be fun, next.Also suspended the patreon payment, I'll let the next one occur but given how slow the progress is, it was warranted.
Linger in this room, or tie it off and move, move MOVE?
Usual attempts at keepin' you guys updated on what I'm doing.I've got sanford squarin' off against a shield Soldat. Been trying to make this enemy more formidable. Some more should pour in but then... do I stack em up here or just keep movin? Maybe just a couple more kills....Also stream tonight on my twitch, in the interest of keeping transparent about progress; https://www.twitch.tv/mr_krinkels
Finally, a new room!
That last room was filled with corpses. Had to move the action into a new one. What's going on with this agent? What things will he find here? This particular stage was provided by Tarkade! Definitely sped up the process.Thanks for followin' along and supporting, lads. Keep an eye on my twitch, we'll do a couple streams with some animation in them.
I'm going somewhere with this!
When deimos got yanked back across the occurant he was partially dissolved, ultimately lending to some of his features being altered and a particular patterning of the enemies. I want to see if this idea I got for these rocky fellas is going to pan out. In the mean time, this big fella has added a lot of meyhem to the one room he's been allowed in. Thanks for following along.
Need some more variety...
when it comes to the enemies, I do like the classics, but could do with a lil mix up. That's where my head is. Need to enflavor.
So I gave that soldat a gun...
Didn't work out so great for him anyways. Now Sanford has the gun. What antics will ensue?
Contrivances in Action Sequences
Here's an update; I'm working on mc12 when I can. It moves, but at such a crawl that I am going to keep skipping billing cycles. I do like what I got, I think I've sorted the parts that are less actiony and I'm left to fill the gaps with violence. Got me thinking about contrivances in action, and how it's basically the fabric that keeps people alive so they can keep killing. Like here. I gave this guy a sword because if he had...

























