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YandereDev

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YandereDev posts

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YandereDev post Preview of Upcoming Video from patreon

Preview of Upcoming Video

To be completely honest, I actually forget how this began...I think it began with an artist reaching out to me, expressing that they were a huge fan of Yandere Simulator, and asking if I had any art requests. I was absolutely delighted that such a skilled artist was offering to create art for me...but I didn't have any extremely urgent or high-priority to ask for. I didn't want to turn away such a immensely talented artist, so, I tried to...

Upcoming Feature: Info-Chan Portraits

One of the earliest additions to the game was the cutscene where Info-chan introduces herself to Ayano. For over 10 years, this cutscene has been extremely basic - a static image of a smartphone against a plain white background. It feels like something that should definitely be upgraded to give the game higher production values.I've considered various ways to improve this scene (make the phone 3D, show Ayano's hand gripping it, animate it...

YandereDev post Behind-the-Scenes Development Trivia from patreon

Behind-the-Scenes Development Trivia

During each rival's week, I want the school environment to change in various ways. For example, during Amai's week, there is a bake sale in the center plaza, and some placards around school advertising the bake sale. (These might be re-positioned or made more prominent in the future.)During Kizana's week, there will be advertisements around school advertising a different event: a school play happening in the gym on Friday. Just like w...

Potential Game Design Change

I'm considering a change to one aspect of Yandere Simulator's game design.Currently, the "Gossip" feature works like this: To damage your rival's reputation, speak to a student and say negative things about your rival.This feature functions just fine, but there's a problem: It's tedious. The gameplay boils down to "speak to NPC, mash through dialogue, speak to NPC, mash through dialogue..." it's functional,...

Seeking Patron Input

Hey, Patrons!First, please read this blog post that I just wrote: https://yanderedev.wordpress.com/2025/06/14/important-question-for-the-community/ And, when you're done with that...The results of that poll will tell me how the "wider Yandere Sim community" feels, but I also think it's incredibly important to consider how you feel; as the people who are supporting me, your opinions carry extra significance to me.Between these two ...

Preview of Upcoming Content - Animation for the Ryoba-Meets-Yakuza Cutscene

Amai's voice actress isn't available to record during the month of June, and will not be available again until the month of July. Until then, I'm having my animator create animations for various other areas of the game that currently lack animation - such as the cutscene where Ryoba meets the Yakuza.This is just a preview of how that cutscene is turning out, so don't mind the unnatural "slow walk" at the beginning of the a...

Behind-the-Scenes Development Trivia: Reference for Voice Actors

I've discussed this before in a previous Patreon post, but I'll go over it again:Sometimes I have a very specific "mental image" of exactly how a line of dialogue is meant to be delivered. It's one thing to tell a voice actress, "the character is meant to sound exasperated," or, "the character is meant to say this line like she is muttering to herself" - but it's always much more helpful to record myself re...

YandereDev post Preview of Upcoming Content: Character Silhouettes from patreon

Preview of Upcoming Content: Character Silhouettes

Over the past month, an artist has been illustrating tons of characters for the official website!I often use the Characters page of the official website as a way to communicate important aspects of the game's lore/backstory that, otherwise, the player would never get an opportunity to learn. This is not the case for every character - but, when it is the case, I put a lot of time and effort into crafting that character's profile.Because it...

Preview of Upcoming Content

Hey, you know the 8-bit minigame that you can play while using the "Pass Time" feature?It was suggested that this feature should have its own background music and sound effects. In the next build, when you take out the 8-bit minigame, the current background track will switch to an 8-bit cover of the original track. That's right - each Schoolday track will have an accompanying 8-bit version! I was very impressed with the composer who p...

YandereDev post Preview of Upcoming Content: Rhythm Minigame Sprites from patreon

Preview of Upcoming Content: Rhythm Minigame Sprites

For over a year, the sprites in the Light Music Club Rhythm Minigame were just black silhouettes. Eventually, they were updated with actual artwork - but an entirely new set of sprites is in the works. I really love the art style of these new - they're so cute!!I wouldn't like to spoil them all, but here's a sneak peek at just one of them, which is still a work-in-progress. It should give you an idea of the art style and level of qual...

New Amai Bake Sale Animations

The current "Amai Bake Sale" event is pretty bare bones. Amai and the other members of the Cooking Club stand perfectly still, and customers interact with the bake sale by performing an animation that was added to the game many years ago.This felt very "YandereDev only did the absolute bare minimum to add Amai to the game," so some extra effort is being put into making the bake sale event look much better!A new set of animations i...

Patreon Post Frequency

Howdy! A few people have reached out to ask, "When will you post to Patreon again?" and I wanted to share some insight into my thought process.As you're doubtlessly already aware, Yandere Simulator usually updates twice a month, on the 1st and 15th days of the month. Often, the volunteers and I will try to schedule our time so our latest tasks are complete by the 1st/15th and that our work makes it into the game in time for the next b...

Preview of Upcoming Content

There are a few events in Yandere Simulator that are currently depicted without visuals, existing only as text on a black screen. This bothers me tremendously, and I plan to gradually update most of those events with visuals.One example is presented here: the scene where Togo tries to warn Ryoba to stay away from a group of dangerous delinquents. Previously, it was just text against a black screen, but now it's depicted through actual charact...

Preview of Upcoming Content: Chainsaw Animations

Last year, I gave the player the ability to purchase a chainsaw from a store in town. However, I didn't give the player the ability to bring the chainsaw to school, because I didn't have animations for it...until now!A set of animations has been created for the chainsaw! Now I'm only missing one thing - sound effects. Once I have some nice and gruesome chainsaw sound effects to accompany these animations, the weapon will be officially...

Preview of Upcoming Content

A new cutscene is coming to the game! One of the camera shots in this cutscene focuses on some food ingredients in a pot of boiling water. The animator in charge of this cutscene really went above and beyond the call of duty, and put extra effort into making the boiling water look as good as possible!We've got steam! We've got popping bubbles! We've got an animated mesh! In fact, there's even a "water caustics" effect goin...

YandereDev post If Yandere Simulator had a small town... from patreon

If Yandere Simulator had a small town...

Since 2015, there is a topic that I've periodically returned to: Would Yandere Simulator be improved if it had a small town?Will the game feel small and clastrophobic if the player is limited to a single environment? Would a small town solve that problem? Or, would it be an unnecessary addition to the game? Could the functionality of a small town be condensed to a single street of shops?Well, to truly make a meaningful judgement, I'd firs...

YandereDev post Kataba Concept Art from patreon

Kataba Concept Art

Hello!By now, you've had time to go check out Kataba Aishi, the latest character to be added to the Characters page of the official website, right? If not, please go check her out! I'm very happy with how her gorgeous artwork turned out!Someone asked, "Why is her design so good?!" and although I understand that this was a rhetorical question, I feel that there's a genuine answer: It's because the character's design evo...

Preview of Upcoming Content: Anime Eyebrow Effect

I'm sure that you've noticed it before - in anime, a character's eyebrows are often visible through their hair. You know what I'm talking about, right?Yandere Simulator's upcoming character models are going to feature these awesome, expressive new eyebrows that can bend in ways the old eyebrows never could - but the majority of the game's cast has long hair that covers their eyebrows! What can be done about that?Fortunatel...

Preview of upcoming murder method

Here's a preview of an animation that is currently being created for the game!Obviously, it's not finished yet, so don't judge it too harshly, but I wanted to share a quick preview of something that will be coming in the near future!

Upcoming Model Rival Previews

Here are 14 videos demonstrating what each of the rivals will look like with the new models! The first 10 videos are Osana through Megami, the next 2 videos demonstrate how eyes with drastically different shapes are able to blink without issue, and the last 2 videos are there to demonstrate why face-specific blendshapes are necessary. Enjoy!

Upcoming Model Preview Videos

Here are 8 videos demonstrating various aspects of the upcoming character models!A turnaround of Ayano, a turnaround of the base model with no hair, two demonstrations of animated "anime effects" such as "spinny eyes," a demonstration of the new cloth physics for the red kerchief on the front of the school uniform, a short video clip of Osana speaking to demonstrate how expressive the new model can be, a variation of that clip wit...

YandereDev post Upcoming Model Preview Images from patreon

Upcoming Model Preview Images

Here are 19 images that each demonstrate something that the upcoming character model is capable of.The first image shows off the new face texture - you'll notice that there is no longer a line for the nose. To be honest with you, I always thought that the line on the nose looked goofy. I think that the character's nose looks much better with just a shadow, rather than a line that only looks good from one specific angle and looks horrible ...

News about the Upcoming Character Models

Yandere Simulator's current character models are store-bought assets that have numerous flaws and limitations; I've wanted to replace them for many years now. Way back in 2023, I mentioned that someone had created new character models for the game, and explained that they required some adjustments and improvements before they would be game-ready.It's been 2 years since then, and I've been quite silent about those new character mod...

2024 Transparency

Well, looks like it's that time of year again!In January of each year, I write a post describing how I spent the money that I received through Patreon throughout the previous year, and my plans for the upcoming year.There have been transparency reports for 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, and 2023. And now, it's time for 2024!Let's get straight into it. Here is how much money I received through Patreon over the course o...

YandereDev post Yanvania Spinoff Concept Art from patreon

Yanvania Spinoff Concept Art

Ever since I created the Yanvania minigame way back in 2015, I've been imagining what it would be like if that minigame was ever turned into a full-sized game. Because I have my hands full with Yandere Simulator, it's pretty rare for me to spend time thinking about potential spinoff games...but, every now and then, when an artist asks me if there's any concept art I would like to see them create, I'll describe my Yanvania spinoff ...

YandereDev post Original 1980s Mode Student Concept Art from patreon

Original 1980s Mode Student Concept Art

Usually, when designing a character, I start off by deciding the character's personality traits, and then giving them an appearance that suits those traits. "This character will be obsessed with researching the occult, will be a social outcast, and will have a shy, timid, gloomy personality. So, she will have messy black hair, and have dark circles under her eyes!"However, the cast of 1980s Mode was designed completely in reverse. Fir...

YandereDev post 1980s Revamp Concept Art from patreon

1980s Revamp Concept Art

Hello! I apologize for not posting to Patreon very much recently; throughout the month of October, I was very focused on preparing the big Halloween update, and while I was working on it, Patreon drifted to the back of my mind. I really appreciate your support a lot, and I don't want to let you down, so I'll do my best to post more often in the future!To make up for the lack of content recently, I've got a huge post for you today: 21 ...

YandereDev post Never-Before-Seen Artwork from patreon

Never-Before-Seen Artwork

In 1980s Mode, the player can snoop through a rival's bookbag to find magazines containing pictures of hot male fashion models. The rivals have drawn little hearts next to the traits they find attractive - for example, if a rival thinks that guys with ponytails are hot, she will draw little hearts around a model's ponytail."Hot Male Fashion Model Magazine" artwork was created for both 1980s Mode and 202X. However, I ultimately dec...

YandereDev post Adding "Leave Protagonist's Room" Functionality to 1980s Mode from patreon

Adding "Leave Protagonist's Room" Functionality to 1980s Mode

In theory, it should be easy to simply let Ryoba - the protagonist of 1980s Mode - exit her room and walk around her house, right? After all, she lives in the same house as her daughter, and "open the protagonist's bedroom door, leave her bedroom, and walk around in her house" functionality has already been added to 202X Mode. However, there are a few obstacles that made me hesitant to promise such a feature:If Ryoba's bedroom doo...

Preview of Upcoming Content - Kizana's Befriend/Betray Stealth Mission Environment

The environment for Amai's "Befriend/Betray Stealth Mission" involved three fully-modeled buildings - a bakery, an office building, and a building that was under construction.The environment for Kizana's stealth mission will involve two buildings - the main building that you're infiltrating (which I have already shown off in a previous video), and a secondary adjacent building that can offer you an additional way to access the...

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