FapsCommunity
ophisquest from patreon

ophisquest

patreon

ophisquest posts

Posts: 0 Files: 0

Game dev: We are almost there for a demo!

Hey everyone, carn here to give some news on what i have been working on.First things first, it's hard to describe sometimes where effort is going in the project, mostly because a lot of it is under the "its just behind the curtains" things.For example, my most recent work was to add our Ophelia rig to our game so she can actually talk. sadly we don't have text yet for her to say yet. at that point, i have been using a lot of time...

ophisquest post Game dev: working on the main menu from patreon

Game dev: working on the main menu

I'm still waiting for a logo artist to deliver their piece so I can add to the title screen, but my plan is to have random unlocked locations, their respective NPCs to appear at the title view

Game dev: Fiona, Animated scene finished!

After a long time of rigging and animating, i finally got all the animation loops for the fiona upgrade unlock upgrade! The idea is that each big boss character will have a multi-stage loop animation as their first unlock:Default loop:Fast:Climax:

Game dev: Fiona animation WIP

A lot of work is going into making the Fiona animated sequence an unlockable upgradeStill on the basic rig testing, but it's coming along nicely

ophisquest post Game dev: dog girl race planning from patreon

Game dev: dog girl race planning

One other race will be at our game, the dogkin druids. im still planning a bit how they will work around mechanics, but my idea is that the dogkin have a more "druidic" style culture. dealing with maintaining a viable forest location on the cold island of Gounda

ophisquest post Game dev: Fiona animation planning from patreon

Game dev: Fiona animation planning

planning the animation for the first big unlock. The animation took quite a lot of planning and balancing options.My idea is to the animation to have multiple phases using the same assets in the scene to add a little bit of interactivity.next step is the rigging! More previews coming soon!

ophisquest post Light shielder from patreon

Light shielder

ophisquest post Game dev: gallery view from patreon

Game dev: gallery view

I spent a good time last week preparing a UI that shows all the unlocked upgrades pics and animations, this will allow the player the check all the unlocked pics and replay interactable animations!

ophisquest post Game dev: Ophi idle and talk animation from patreon

Game dev: Ophi idle and talk animation

ophisquest post Game dev: Ophi new dialog visual from patreon

Game dev: Ophi new dialog visual

ophisquest post Upgrade pic: Wildling companion from patreon

Upgrade pic: Wildling companion

Train the wildlings to accept the new subjects as part of their pack. Teach followers to satisfy and support the wildling pack and their alpha, fostering a lifelong bond.

ophisquest post Victory pic at reward view for Fiona from patreon

Victory pic at reward view for Fiona

New pre-alpha build tomorrow!

Finally! the base systems are working and this is now a real game, with progression and save/load functions!Tomorrow I will make a playable build for our 5$+ tier supporters and start collecting feedback. I hope you all are excited to see what you can do in our game!After all this, i will get back to do arts and prepare more content for the future! Stay tuned!

ophisquest post Game dev - Wildgrounds tower location and soon a new build from patreon

Game dev - Wildgrounds tower location and soon a new build

Hey everyone, I'm here to say that I have been working a ton to have a playable build soon. My plans for now are to launch a demo and see if it can attract people so that I can have some better support for the project!Pretty soon, i will have a new build available with the basic systems of the game with our first tower location: the wildgrounds!the demo and build will include:boss fightsLoot rewardsupgrade systemi believe after having these b...

ophisquest post New Wendy design for the game from patreon

New Wendy design for the game

Overlord factions and crests

Ophi and larhamal forces are made of a variety of different factions and sub-factions. to make it clearer in-game, we made 4 main factions for units to be placed in.1. The WildlingsThe Wildlings are formed by units under the control of the moon druids (in this case, the last moon druid, Wendy ). On the shattering of the floating islands, the druids got divided on who they should ally with. The druids of the sun allied with Lucia, for they praise...

ophisquest post Game dev - The upgrade system from patreon

Game dev - The upgrade system

Hey everyone, I have been working hard on the systems of our game that are out of the boss battle combat.One big thing on the list is the pre-battle view, a scene where the player will be on one of the floating islands with all the selectable bosses to choose.In this scene, the player decides which boss battle they will choose. Selecting the boss will open an information window showing what loot the boss rewards upon your victory. The rewards are...

ophisquest post Dev update - preparing loadout from patreon

Dev update - preparing loadout

Some less exciting news, but still news, I have been working on the animated map for the screen where the player chooses his loadout. This screen shows information about the boss, the rewards, and let the player choose his spells and units to start the combat!i know it doesn't look much, but there are a ton of things behind the scenes to make sure units are settled correctly, so everything is loaded correctly at the combat scene.

ophisquest post Game dev - Tower management phase from patreon

Game dev - Tower management phase

hey everyone, i have been away for a bit, working alot on the project.This part was quite complicated to share the development on, mostly because its mostly heavy UI work. This is the tower overview, a area of the game you can manage, build, and explore your dimensional floors.There is various little fun details to make the UI fun like eyes that follow the mouse and a little bit 3D illusion on the hallways.with this part done im now going to the...

ophisquest post Game dev - Tower locations from patreon

Game dev - Tower locations

I have been working on the tower locations, places where you go between fights to interact with NPCs and buy upgrades. The locations have most a still background with some animations

ophisquest post Planning some facilities for the tower from patreon

Planning some facilities for the tower

Game dev: Im adding unit info UI.

where you can find lore, stats, and the skills of units, spells, and bosses

ophisquest post Lion guardian from patreon

Lion guardian

ophisquest post After battle animation (WIP) from patreon

After battle animation (WIP)

i started the process of making a rig for the animation that will run after the battle with the boss for the game.for now, i will make a small pause to focus on the comic and some pending comissions i have waitign around. i will try to return to this soon!

ophisquest post More animations! from patreon

More animations!

We are approaching a playable alpha really soon!

Dev log - 01

Hey everyone, I'm back with a little update on our game!After some time solving smaller things on code here and there, it's finally time to make our first boss fightOur first boss is a shield user, Mousekin, with the ability to defend and absorb damage, saving this absorbed damage to power to deliver a powerful shield charge attack!Here comes some of my character process. Be ready for some art!using as a base the bleu guard designs i keep...

ophisquest post Ophi's Quest arc 2 - page 46 from patreon

Ophi's Quest arc 2 - page 46

A new page is here! I'm sorry for the delayed day, but I finally got it done!Check the official website for this page here: https://ophisquest.com/2025/07/07/arc-2-page-46/

More Models