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aurorasfog from patreon

aurorasfog

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aurorasfog posts

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aurorasfog post March Development Log II from patreon

March Development Log II

Hey! Let's summarize the results for this month. After finishing work on the animation of the club and hammer, I decided to postpone work on the combat system for now and move on, because I see that this topic is a little boring for you, so it's better to postpone it for a while.And I have already started working on Inventory and Items. I have already updated the code architecture, updated and optimized the functionality. I hope to start ...

aurorasfog post Boosty? from patreon

Boosty?

Hi guys! I don't want to distract you with anything other than the development news, but I have a little problem. I haven't received any money from Patreon for more than a year and I decided to switch to another platform called Boosty. I have already tried it, it works and I can withdraw money from it.I must say right away, I understand that not all users will be happy about this and will want to switch to Boosty, so I made more convenien...

aurorasfog post March Development Report from patreon

March Development Report

Hi! I'm still working on the combat system, but I've already finished working on the animations for the Fists and even started adding new weapons. So I have already added a new weapon for the Strength attribute, namely Club. But due to minor problems with the character's body rotation, I made only basic animations for the club and decided to postpone the demonstration a little, but in the meantime I prepared a demonstration of animati...

aurorasfog post February Development Report II from patreon

February Development Report II

Hey! February is almost over, which means it's time to tell you about the work done. At the moment I am workin on a combat system and have already started adding new animations and working on new mechanics. As a result, I reworked the Blocking and it turned out that earlier this skill allowed to block only 10% of damage and only at level 100... Yes, this is a failure... But anyway, now this skill blocks 25% damage + skill level. I also introd...

aurorasfog post Hit Registration from patreon

Hit Registration

Hi! I want to show you a few changes in the Combat System. It's mostly edits from the code side, but I will start working on new animations soon.What's new: Made a new smooth transition to/from battle mode; Due to the Inverse Kinematics, the character's hands will now always hit the centre of the screen; Added impacts on non-living surfaces with impact sounds and physics; Impacts affect physical objects, they can move and push them. T...

aurorasfog post February Development Report from patreon

February Development Report

Hey! Since the beginning of the month, I've started working on new animations and edits of old ones. To demonstrate the animation and some mechanics I decided to record a short video.New Animations: Running: Added animation for running forward with strafe to the right; Running: Added animation for running backwards with a strafe to the right; Crouch: Added animation for moving forward with a strafe to the right; Crouch: Added animation for mo...

aurorasfog post Some New Animations from patreon

Some New Animations

Hey! I decided to make a post with a small demonstration of animations before the monthly report. I recorded a video with a small demonstration to make it clearer.This video shows a new landing animation, which also shows the difference when falling from normal and high distances. When falling from high distance, the animation plays longer, and the player also loses control of the character for a short period of time.Plus a new animation of picki...

aurorasfog post Aurora's Fog 0.09.3 — Monthly Build from patreon

Aurora's Fog 0.09.3 — Monthly Build

Aurora's Fog monthly build for January 2023. The build does NOT support saves from 0.09.2, but you can send me a message with your save file and I can transfer items and your character's level to the current build.Main Changes Added a new Effects System; Added new effects: Hunger, Thirst, Fatigue; Reduced the gain of all combat skills from 3 points to 2; Added 6 new Skills; Completely reworked Character Controller; Implemented taking dama...

aurorasfog post January Development Report II from patreon

January Development Report II

Hi guys! During the second half of this month, I managed to implement a new effects system, make a new character controller and make various bugfixes and improvements. And now in order:Character ControllerThe current version of the controller had a lot of problems, and initially I thought that it was possible to solve the problems separately, but after some tries I realized that all the problems were caused by the physics based controller. So I d...

aurorasfog post January Development Report from patreon

January Development Report

Hey! I'm currently working hard on a new work plan and have already managed to make some interesting gameplay changes related to the character.The full list of changes is at the bottom, and for those who don't want to read the full one, here is the most interesting changes: Now each Attribute has its own unique combat skill; Added 6 new skills. Now each Attribute affects 4 Skills... Except Adam. This Attribute still affects 1 Skill, as so...

Some News for January

Hey, guys! It's been a while since I wrote about the progress of development, so it's time to fix it. This will be more of a discussion about future plans than a report.Just a week ago, I finished working on the third version of customization, and also slightly modified the dialogues. And then I realized that I don't know which way I should move. That's exactly why I decided to take a few days of rest and in parrallel analyze my w...

aurorasfog post Aurora's Fog 0.09.2 — Monthly Build from patreon

Aurora's Fog 0.09.2 — Monthly Build

Hey, guys! Monthly Aurora's build for December. The build supports saves from version 0.09.1.Main Changes: Increased game levels loading speed; Added option to change the Field of View (FOV); Added option to disable the animation of the dialogue text; Updated Hero's model; Added Customization of the Hero's appearance. It includes about ~100 head customization parameters and the ability to set eye color;Download Aurora's Fog 0.09.2...

aurorasfog post December Development Report II from patreon

December Development Report II

Hey, guys! First of all, I wish you a Happy New Year! Thank you very much for spending this year with me, because if it wasn't for you, I wouldn't have anyone to make these reports for :D I wish that all your dreams come true in the new year and most importantly you would stay healthy :)And now a little bit about Aurora! I want to apologize, I was very ill this month and I managed to do much less than planned. So this report is not very v...

aurorasfog post December Development Report from patreon

December Development Report

Hey, guys! I'm sorry, I was a little late with the report due to my illness, so it's time to tell you a little about the development process, as well as about new features like character customization.Settings and Optimization Improved loading speed of game levels by changing the Asynchronous Loading settings. The menu loading speed is reduced by ~1 second, and the last save by ~3 seconds on a High graphics preset. Added the ability to ch...

aurorasfog post Aurora's Fog 0.09.1 — Monthly Build from patreon

Aurora's Fog 0.09.1 — Monthly Build

Hey! Monthly build for November with a slight delay. The build includes: Updated save system with slots and multiple quick saves; Updated Main Menu and Settings Menu; New options in the Settings menu; Improved load speed of game levels; Minor improvements in terms of optimization; Minor bug fixes;Guys, I'm sorry but at the moment the build does NOT support saves from previous versions, so if possible, try at least a new save system and descri...

aurorasfog post November Development Report II from patreon

November Development Report II

Hey! I am currently optimizing and improving some aspects of the main menu, as well as adding new ones. There is not much left and very soon I'm already thinking of moving on to character customization. But for now lets talk about some changes.1. SavesI has some time to test new save system since the last post. Everything works fine, both the menu and the saves themselves ;) Quick Saves: Quick saves now have an index. The index is determined ...

aurorasfog post November Development Report from patreon

November Development Report

Hi! Development of 0.1 is in full swing and I have new features that you have been waiting for!Finally, slots for saving have been added to the game, now when you click Save Game, a menu will open where you can set a name for saving, overwrite the old one, delete... in general, everything as you asked ;)1. Game Engine• The game was ported to the x64 architecture, which allowed to get rid of unexpected crashes of the game. It also solved the pro...

aurorasfog post Some info about New Content from patreon

Some info about New Content

Hi! I apologize for the slight delay, after the release of 0.09, I decided to reinstall my OS for better work, after all, I haven't reinstalled it for 4 years :DI also updated the task list for the upcoming update and added several items there based on feedback from testers and players. The update is planned to be larger in volume than usual, so I will say right away that the development will take much more than usual.In the meantime, I would...

aurorasfog post Aurora's Fog 0.09 — Early Access from patreon

Aurora's Fog 0.09 — Early Access

Thanks to everyone who participated in testing and helped debug some bugs. It turned out the time has come to switch to the x64 version of the game, otherwise the current version crashes due to lack of RAM. It also turned out that the NPC has such a strong hunger that when the value reaches 0, even your hero dies :DDownload Aurora's Fog 0.09This update came out less than the last one in terms of content, but only because I want to start worki...

aurorasfog post Aurora's Fog 0.09 — Experimental Build from patreon

Aurora's Fog 0.09 — Experimental Build

Hey! I decided to make a separate post for everyone who wants to try an experimental build. I want to remind you that the build can be unstable and can lead to crashes, although after spending 6 hours fixing errors, I think everything is already over :DDownload: https://mega.nz/file/9OZT1awB#gmc0JDYYAnJ1grnuXkuLgLGY1tVZxz-DR9dImVcSObgSave files from previous versions may lead to an error. It's better to start a new game!And now a little bit a...

aurorasfog post September Development Report II from patreon

September Development Report II

Hey! I want to apologize for the small amount of work done, since over the past two weeks I've had problems with electiricity and I have been able to work much less than I planned.I also want to say that about half of the planned content for 0.09 is already done according to the plans, and the build will be released earlier than the last one. This will allow me to start working on 0.1 earlier, and I have a lot of plans and ideas for this buil...

aurorasfog post September Development Report from patreon

September Development Report

Hey! A small development report for September.First, the most interesting changes will be highlighted, and below will be a complete list of changes.New TerritoryA new territory (terrain) has been added. It already has: Vegetation: Trees and grass; Interactive items: Ore, coal and dead wood; Plants and mushrooms; Bird nests;The maximum grass rendering range has also been increased from 120 to 250 for more powerful PCs.;Bird NestsBird nests have be...

aurorasfog post Some plans for version 0.09 from patreon

Some plans for version 0.09

Hey! After a short rest, I return to development. I want to say that in 0.09 a lot of new content is planned, and most importantly, advancement in the plot, because I'm a little tired of answering the question "why the quest with bags cant be finished" :DAnd now a little more about the upcoming content: Plot: The Quest of Malagdaer will continue and according to the plot you will go to the neighboring village on business, and you will...

aurorasfog post August Development Report II from patreon

August Development Report II

Hey! Over the past 2 weeks, a lot of new content has been added to the game: 35 items, 20 plants, 10 perks and 8 new recipes. And all new recipes and items have been added for sale to merchants. By the way, 0.08 would be released on September 1.Added Added 35 new items to the game: Added 2 items obtained when collecting loot from wolves and 1 new ore; Added 11 items obtained when collecting plants; Added 13 items obtained when collecting mushroom...

aurorasfog post Equipment Upgrade System from patreon

Equipment Upgrade System

Hi! For the next two weeks, I worked on a system for repairing and improving equipment. I want to say that it turned out very well, now when choosing equipment it's displayed as a 3d model, and clothes will be put on a dummy. Also, some modifications (not all yet) will change the appearance of the item, and damage to clothing is visually displayed.And guys, please join Discord channel, here I post development news more ofter. The Lantern mode...

aurorasfog post Village System from patreon

Village System

Hi! Finished working on the Village System. I think this is not the final version and in the future this system will be further expanded depending on the feedback and ideas of the players. And, to be honest, I don't see something like this often in other games and there's not much to peek at. :DThe screenshots will show the menu of the village, in its initial form and after completing several tasks for the village, as well as the impact o...

aurorasfog post Aurora's Fog 0.1 Roadmap from patreon

Aurora's Fog 0.1 Roadmap

Hey! The other day I made a work plan (roadmap) up to version 0.1, so that you can understand what awaits you in the upcoming updates.Completed items will be marked in bold.STORY The plot should lead the player to the ghost village. The player will have to find out on the quest what happened to the village and inform Shaartan about it. This quest completes the player's learning arc; All starting quests before the Ghost Village quest should te...

aurorasfog post Aurora's Fog 0.07 — Early Access from patreon

Aurora's Fog 0.07 — Early Access

Hi! Moved Early Access to version 0.07 to this post, as an intermediate build will be posted in the past post. I also slightly changed the delay for early access to the build for all Tiers and added access for the Tier I.Full list of changes you can read in Discord.Download

aurorasfog post Voice Acting & Lip Sync from patreon

Voice Acting & Lip Sync

Added voice acting of the start dialogue with Alice and improved facial animations (Lip Sync). I made facial animations smoother and more accurate, and also remade emotions, now they change during the dialogue. And I also fixed an old bug when the NPC's eyes were constantly watching the player.In the near future I will also add voice acting of the starting dialogues with Yotra and Shaartan. I will add a little bit as I do everything manually ...

aurorasfog post Aurora's Fog - Weather System from patreon

Aurora's Fog - Weather System

The new weather system will allow you to diversify your gameplay and bring a share of realism.The Weather System includes: Six weather presets, which change the density of fog, clouds and wind speed; Global Wind. The wind now has a dynamic speed and direction. The wind also affects: the speed of the waves and their direction, vegetation, the movement of clouds, the direction of rain; Rain and thunder have been added to the game and, importantly, ...

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