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Wynd

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Mine Mine no Mi - EARLY ACCESS - June 2025

1.20.1 - 0.11.0https://mega.nz/file/kJtEAJKR#pD4rtr508UK2WUvVk0IxtpDbrkBK4H2ucrCDAF_rckwAs promised the 1.20.1 work started in full, and while the content didn't start yet a lot more of the systems needed got ported, stuff such as lots of "generic" npc goals (AI basically but due to the recent AI bullshit Imma call them goals from now to avoid potential confusion)factions / styles / races registryeverything crew related (creation, joi...

Mine Mine no Mi 0.11.x #3

Well...first week going full power into porting and 0.11.0 related stuff.Aside from the usual porting that happened, mostly for quests, abilities and general combat related functionality, which...showing code going from 1.16.5 to 1.20.1 aint exactly fun to showcase for most people...there was 1 major change going on, the crews got ported too together with the whole jolly roger stuff.Ive been meaning do to an update on this system for a while but ...

Mine Mine no Mi - EARLY ACCESS - May 2025

1.16.5 - 0.10.xhttps://mega.nz/file/QMlEyZrB#FeV9d84r7NdAMAVAZh6CrQ8sivbCyOr8fCcnwBohNoQ1.20.1 - 0.11.0https://mega.nz/file/REcwxLja#0v_k86mpvR554kXeMsjDxNSlqgp8w9P8Q1ENOxhF09kFor 1.16.5 its same as always, lots of bug fixing and polishing, ability protections in particular got a lot of love, fixing couple of issues and making them slightly faster and more customizable, but more "traditional" bugs for abilities got fixed too. Release near...

Mine Mine no Mi 0.10.x #49

Hopefully, this will be the last 0.10.x post, everything was finalized, most bugs are fixed and being fixed, the only thing left is some serious testing and some textures...so everything should be ready and this will be a smoll post.However there is one final feature that I didn't fully discuss which were the celestial dragons events.The tavern was fully added too, which is the place you're going to find about these events, taverns along ...

Mine Mine no Mi - EARLY ACCESS - April 2025

(Apparently I forgot to set a release time for this post...which is why its once again posted on a saturday...my bad)1.16.5 - 0.10.xhttps://mega.nz/file/dYMlgajD#qeU6yGV3mxE9xTZcdBmKicw1SA1TYxNfTKS7u99bhrs1.20.1 - 0.11.0https://mega.nz/file/dFV0ECCT#zpuhWE3mBb1Qpf9pBRuQuWf8IlUh9H7beXh4FIa8v4k(Updated to fix an issue that would happen for some people where it doesn't allow you to join and gives the "you don't access" error message)...

Mine Mine no Mi 0.11.x #2

Small update on 0.11.0 (which is the 1.20.1 port)The obvious porting of stuff like abilities which goes well having a lot of the more special logic done (such as flying abilities, logia invulnerability, effect invulnerabilities and so on) as well as actual fruits/abilities being ported at a steady rate. But besides that I want to add some quality of life updates to it as well, things that couldn't be done in 1.16.5.So adding to the list of mo...

Mine Mine no Mi 0.10.x #48

New swag got added, mostly as rewards from challengesCelestial Dragon bubble, Alvida's plume hat, Buggy's bicorne, last 2 are from Jango I honestly dunno...a fedora ? and his iconic glasses. Sadly you cannot (yet) equip both the glasses and the hat since both count as head slots, but I am looking into either adding support for something that allows multiple slots (like curious) or making some thing myself, but that and more regarding thes...

Mine Mine no Mi - EARLY ACCESS - March 2025

1.16.5 - 0.10.xhttps://mega.nz/file/ERsxGAyJ#ayb7JfBruIe3tWZAwZO3ElkHqeMNz7NlgJpiMsWGoP4(Note that this got updated to fix 2 crashes since they were quick patches, the correct build is 5786)1.20.1 - 0.11.0https://mega.nz/file/YBFEUTJA#uMeU83AT_F8rh4G7rdDtjahiszBQgpccnXkY4sb4wn40.10.x is almost complete as of now, so we're going into polishing things and adding small details in. But in terms of features it should be "complete" minus 1 ...

Wynd post Mine Mine no Mi 0.10.x #47 from patreon

Mine Mine no Mi 0.10.x #47

Kairoseki boat coating is finally finished, this is one of the older features that sadly never got fully made into 0.10.0 due to time constraints, but now its finally fully finished, visuals and all.There are 5 levels of coating, each adding extra protection (as in it takes more damage before breaking) for the boat as well as a higher radius for repelling sea creatures.Caravans (previously mentioned in the last 0.10.x post) also got finalized, th...

Mine Mine no Mi 0.11.x #1

Small 0.11.x post since it received some quality of life updates while porting (the benefits of rewriting stuff). There's gonna be another post about 0.10.x next week too.First and one of the most important ones, per world configs are finally a thing, decided to go with configs (just per world) instead of game rules as they're much easier to organize and create, with gamerules cluttering the menu together with vanilla's, creating non ...

Mine Mine no Mi - EARLY ACCESS - February 2025

1.16.5 - 0.10.xhttps://mega.nz/file/0JEEBJiL#qAEEiEQzfW6Lvm58pkLKhRKSC7YnMto3c6cgsedEPXw1.20.1 - 0.11.0https://mega.nz/file/pYt0EBaY#TAtsmIIBHuEVtlqiEHBxSj39bXCwVVQBdtM6adFSfA8Regarding notorious bosses are almost done, while they don't fully spawn yet, you can use `/fg notorious_boss` for specific commands, `list` to list the bosses in your world, `update` to well..update their stats (doriki, haki exp, bounty) or an id (number) to spawn the ...

Mine Mine no Mi 0.10.x #46

Remember the "open world bosses" from some posts ago ? Yeah, they're back and better, finally standardized and polished.The marine versions are called Vice Admirals while the pirate versions are called Notorious Pirates (rip bandits for now I guess). and they work a bit differently.When a world is created a set of 15 of these (per faction) is created, randomized names, titles, abilities, the whole shitck. The difference is they're...

Mine Mine no Mi - EARLY ACCESS - January 2025

Oh hey....apparently yesterday was the first friday of the month (and year)...oopsie. So here they are:1.16.5 - 0.10.xhttps://mega.nz/file/kQ021ZjR#Jm07S6J6G99dcwzR87cKlZjz-1CLWVnpd0UfV0Y55ug1.20.1 - 0.11.0https://mega.nz/file/xR8QTb6R#I2h2G4UwWTL-ABL0kR3Z8uaJ1IwGlPlUe15McZ4j_A80.10.x also contains all the 0.10.5 fixes from yesterday (in case there was any doubt). Most of the extra work was in form of the new challenges and AIs for them such as f...

Wynd post Mine Mine no Mi 0.10.x #45 from patreon

Mine Mine no Mi 0.10.x #45

Well this is it...end of 2024...hope 2025 will be a lil bit more chill and I'll be able to go back to post more. Hopefully....Regardless now is now, and this month, short as it was, Ive been continuing the work on the next batch of bosses (specifically Buggy's crew)Buggy himself is almost done besides his alt phase which will be hard mode exclusive and will involve his car form. However his moveset got updated, bugs got fixed, and workaro...

Mine Mine no Mi - EARLY ACCESS - December 2024

1.16.5 - 0.10.xhttps://mega.nz/file/BA8y3DbIFcSwfqpzceEd508EVdKNXDwHZFCaYJLGeMZuao5F81.20.1 - 0.11.0https://mega.nz/file/9Q9EFICB#a0SbsdVL2_ZIJBc5UlszS_ofI254VmIdo4bQVWqCICMAs a slight note, the 1.20.1 version now requires a forge (regular not neo) of 47.3.0 or above, so if you're on an older version you'll need to update for now (this version is not final and depending on how it goes it might get lowered in the future to allow for a bigg...

Mine Mine no Mi 0.10.x #44

First of all I want to start by saying that the 1.20.1 port is going amazingly, ability damage logic was implemented in a better than ever way, projectiles and explosions got some nice updates along with it, even some zoans got partially made with the new models and they all just work. Slowly 1.20.1 seems to become the defacto version to do future stuff in on a personal level at least. But regardless, 1.16.5 still has some updates queued up, one ...

Mine Mine no Mi - EARLY ACCESS - November 2024

1.16.5 - 0.10.xhttps://mega.nz/file/0VURVQab#77uhCqGcSJ2rCbq0e8kMMLNOxGh-1U0D7yQ5hLvWhg81.20.1 - 0.11.xhttps://mega.nz/file/lRFT0ZbQ#6hHW26JOE1dQlmlHdlARQvVI2R1xor8CC2fXIx47HBAAlmost all pieces for abilities got ported and ready for some mass porting of abilities, with some niche exceptions as always and some bugs here and there. More backend systems and api level code got ported as well. The progress meter didn't raise by much and we're ...

Mine Mine no Mi 0.10.x #43

Quite a busy last few weeks, done some entirely new things too.The main showcase of this post are gonna be the new graphical improvements, which a lot of people wanted for some reason, I'm still not 100% happy with them, and some of them might get some more effects but:First on the list is the new Room, which is now a sphere that expands and contracts. Ope in general was on the list of slightly reworked fruits in this next upcoming patch, wit...

Mine Mine no Mi - EARLY ACCESS - October 2024

1.16.5 - 0.10.xhttps://mega.nz/file/pU9ARQJA#rnWEhsIcEu73Rfu5ha32VxcFVMqVmKGNGgdWkfwhXxM1.20.1 - 0.11.0https://mega.nz/file/YU0gnAjZ#aI86BZ338URnoe4bEj2r99gLgymG0SszxgTIzTXrat0Lots of progress for the 1.20.1 build, things like particle effects, sounds and animations were ported almost entirely, the only big systems left to implement before we can start mass porting abilities are projectiles (which are partially implemented in the form of Rankyaku...

Mine Mine no Mi 0.10.x #42

Open world bossesAye finally a way to fight boss-like entities in the open world.These bosses won't spawn randomly around the world, but rather they're gonna be part of bigger systems such as being targets for bounty hunters, world events or higher level ambushes, they can also spawn in big bases or ships but very rarely.For the sake of putting them in categories you can think of the marine ones as vice admirals and the pirate/bandit ones...

Mine Mine no Mi - EARLY ACCESS - September 2024

1.16.5 - 0.10.xhttps://mega.nz/file/xAcG3YIb#d4W5Tr-Q05o5lFqnRx3z92MEpM7q9IPh6s2T2SyTgHc1.20.1 - 0.10.0https://mega.nz/file/VEElHZTI#F5AFH0YwwVKbNyYpbeRQx4m9rsbdpCx4VCFIBGK8MUAThe 1.20.1 build progresses quite nicely, a lot of internal logic got ported such as getting stats from kills, losing stats, keeping them via configs, how enchantments, effects and items interact with the entity and a lot more, there's still a lot of missing stuff such ...

Mine Mine no Mi 0.10.x #41

Short post since I was on break for most of this month, and still technically am, but I do sometimes work on bosses whenever I feel in the mood.And this is about 1 boss in particular, while I didn't have time to work on more, I just focused on 1 and its almost done (minus arena and texture).Here's a small hint first.Unsurprising considering last post was about Buggy and Alvida, but yes this is about Cabaji. His scarf and unicycle are rewa...

Mine Mine no Mi - EARLY ACCESS - August 2024

1.16.5 - 0.10.xhttps://mega.nz/file/gY8wSaKR#L_7e4YaVQE59MlcE7IuIUDwyeCi-uxfouZX3iNBxriE1.20.1 - 0.10.0https://mega.nz/file/0E9GXbxb#uv9MI0kYS7njNBMypVzV0JdlPqP-kR00Yio6c13D724Unfortunately the 1.20.1 build did not advance as much as I would've loved for it to...since more than half of july was spent with pre release fixes for 0.10.0, and post release fixes for 0.10.1...It only includes more items, clothes, weapons, and some core systems that...

Mine Mine no Mi 0.10.x #40

Extremely Rare sunday post since friday I was super busy with the release of 0.10.0.This time with more bosses fun time, since after all I gotta catch up and added the ones Ive been missing from 0.10.0.Such as the buggy pirates:Its kinda wild to realize how many missing hats there are and will be...all the hats will be added and available for players as well of course.Now...due to the morph system needing some reworks, it will not properly show B...

Mine Mine no Mi - EARLY ACCESS - July 2024

Long post incoming....but the tl;dr is:1.16.5 - 0.10.0https://mega.nz/file/4FNmGSCb#E0C5I3tmAmGcPE9KPOAtaX6WvT9Dt7nU5tud_IJabuQ1.16.5 - 0.10.xhttps://mega.nz/file/oV9kULpC#Q-18U3OvWVFMWYC01aDoiOcHnQTdhi4GDelqHUVQTPw1.20.1 - 0.10.0https://mega.nz/file/AQ8xCKyD#lUSEMYrHjIl3k2lKp731L6TWRWjFGExTkDD9UAP78rcSome info:The 1.20.1 version is incomplete, big time, only about 10% of it was ported, and most of that is backend code that you will most likely n...

Mine Mine no Mi 0.10.x #39

Not a whole log going on in this update, mainly because I was so caught up with fixing bugs for the release of 0.10.0 I just didn't have enough time or energy for anything. So the followings are still pretty much "work in progress" things and not at all "finished" content, they are implemented in various partial states of completion so take them with a bit of salt as they will most likely change over the following weeks.Now, e...

Mine Mine no Mi 0.10.x #38

To start notice the 0.10.x in title, not a typo, just that from now on I'm going to post updates about future updates which I'm not yet sure which version they'll have, could be 0.10.1 or 0.10.2 depending on how many bugs there will be and how many patches are required.As part of this future patch, the broader "theme" is going to be the world and the factions in it as opposed to bosses and overall npc improvements. I've al...

Mine Mine no Mi - EARLY ACCESS - June 2024

0.10.0https://mega.nz/file/lNlWDbJa#hCjrjoMtrx2mppbYSCn5bOst8tw7244MhDeD5Fz91Hs0.10.xhttps://mega.nz/file/xBExwajY#ds7InKSO486M44hjbmtiCoVHSEiVwJNJpr1KFFnfmswWait....TWO?!Yes...2 almost 3 in fact, but the 1.20.1 builds are not ready, they'd be a waste of space and time to publish as they are.0.10.0 received some new textures (most of the user unlockable ones, some of the generic ones used by NPCs still waiting) and a lot of bug fixes and smal...

Mine Mine no Mi 0.10.0 #37

Today is a weird day since...even if there were a lot of changes almost none of them are visual....so there's not that many gifs I can make...and I don't wanna drag this with walls of texts so Imma try to keep it short:The challenges grouping feature was finalized-ish (there's some edge cases left and its not exactly user friendly since it doesn't display errors if any happened yet) but it works and thats important.Also these gifs...

Mine Mine no Mi 0.10.0 #36

To start off I was kinda in debt with the last major feature that got left unfinished which is dragging handcuffed players away, this finally got fully implemented (tho I can see it having random edge cases still):Its a bit different from dragging mobs since players and mobs work differently but I've tried to replicate it as closely as possible. Its still a bit different from the vanilla one in the sense that it doesn't have the same free...

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