basemental posts
Basemental Drugs 6.12.144
This was a bit more work than I anticipated, but it's shaped up real nice. The main feature of this new update is 3 different qualities for your cultivated buds which currently affect your selling prices. The effects will also be altered depending on the quality of the buds in an upcoming release.Changing World Changed prices on a regional Basis New MDMA batches outCannabis Added 3 different qualities from plants state Higher selling prices f...
Basemental Drugs 6.12.143
Even more ECO Lifestyle updates, and other fixes.Changing World Changed prices on a regional Basis New MDMA batches outFixes Fixed Lean highs not triggering correctly Fixed purchase picker for tobacco dispenserEco Lifestyle Fixed and improved Lock/Slow Eco footprint in settings Added universal saved settings system for footprints Added setting to toggle on/off alcohol effects from fizzy juice Added optional package for turning fizzy juice stuff t...
Basemental Drugs 6.12.142
Some more ECO Lifestyle updates, and improved raid functionality.Changing World Added Evergreen Harbor for price changes Added LSD for price changes Updated text options for Asking about Drug Market Changed prices on a regional Basis New MDMA batches outFixes Fixed Purchase Pickers when buying from NPC Dealers Added legacy catching on start upEco Lifestyle Lock Eco footprints in Settings Slow down Eco footprints in SettingsSWAT Raids Retail store...
Basemental Gangs 5.15.58
And here you go. Repaired and fixed for the new game patch.Mod Repaired Mod repaired for game patch 1.63.134 Fixed Venue List for Eco LifestyleWell...Like it should. Requires: The Sims 4, Get to Work and Basemental Drugs Delete all the old Basemental Gangs files from your Mods folder. Download this Basemental Gangs zip file. Unzip this Basemental Gangs zip file. Place the files in a folder titled Basemental Gangs in your Mods folder. Delete the B...
Basemental Drugs 6.12.141
This game patch was way less of a dumpster fire than what I expected it to be, so repairing the mod has been more or less smooth sailing.Mod Repaired Mod repaired for game patch 1.63.134LSD New drug added to the mod A bunch of various trip outcomes Purchasable from dark web, and dealers Added option of writing trip reports on LSD Added LSD high to parental reactions Added LSD interactions to Club InteractionsEco Lifestyle Legalize cannabis in Eve...
The upcoming game patch (June 02 - 2020)
With Eco Lifestyle not too far off, I feel it is fitting to write this post in regards to game patches and mods/CC. Particularly seeing that a few of you are most likely fairly new to this game, and might be unaware how game patches can affect mods.This upcoming patch that is confirmed to be released on the 2nd of June will be the pre-patch for an Expansion Pack. If history has taught us anything, other than wars are bad, don't do war stuff m...
Basemental Drugs 5.11.139 + Gangs 4.15.56
This has been so much work to get just right, all of it being technical details related to Python scripting, so I won't bore you with those details, I am just stoked that I finally got it all up and running as I wanted to. Please read the changelogs, and remember to update both Drugs and Gangs (if you are using Gangs, as both needs to be updated to be fully compatible with one another.)HOTFIX Note: If you downloaded 5.11.138, and receive an e...
Basemental Drugs 5.11.137
This version includes the remodeling of a few items, retextures of a few other items, and some general improvement to a few features. Currently working on some bigger implementations, but this should be a welcoming upgrade to the mod in the meantime.Changing World New fluctuated prices from NPC dealers in all regions New batches of MDMA out on the streetsMDMA New 3D models and textures on pills and pill bottle Changed availability of Molly from d...
Basemental Drugs Autonomy System Poll
Hey guys,Now that the autonomy system has been out for a few weeks I would love to get your input on how you think it is working. The reason behind this is to see whether or not it needs some tweaking in either direction.The autonomy for the various drugs are all working a bit differently in terms of the amount of time passing before the Sim in question will consume the drug autonomously, and also other factors like their traits, which day it is ...
Basemental Drugs 5.11.136
A bug fixing version incoming. This addresses some of the most reported bugs as of late. Now that is done and dusted I will start working on some new features for next weeks version.Stay safe, and keep being awesome!Changing World New fluctuated prices from NPC dealers in all regions Cheap prices for prescription drugs from NPC dealers in most regionsOther Shrooms will no longer be eaten by the stack Drug dealers can no longer be bought from if i...
Basemental Gangs 4.15.55
It's been a while since the last Gangs update, but I can assure you this is a good one. (At least according to.. well.. me) This update should solve most, if not all, the most common issues players have been having with Gangs. It's taken quite some time to find a good way to solve all these issues, but I think it's safe to say that this version will feel a lot more fluid.This update changes the core game play, so read the How It Works...
Game Patch 1.62.67
Just a quick announcement.Todays game patch did not break the mods in any way. Peace, love and all that jazz :)
Basemental Drugs 5.11.134
Alright. Version 5.11.133 was clearly an April Fools joke. I apologize, but I just felt that the idea was too funny to not go through with it. Hope you were all good sports about it and enjoyed the druggy toilets as long as they lasted.This is the exact same version but without the added toilet functionality :)Fixes Rewrote and fixed a bunch of scripts Fixed glitch with sharing joints/blunts animations Removed April Fools prankLike it should. No ...
Basemental Drugs 5.11.132
Finally done with overhauling all the autonomy settings and autonomous drug consumption interactions! The actual timing still need some tweaking, so I am thinking I'll add a poll here in a week or so to get a feel of how it works for you, and whether or not you feel like like it needs additional tweaking or not.Changing World Prices changed from dealers on a regional basisAutonomy Overhaul Adderall autonomy overhauled Xanax autonomy overhaule...
Basemental Drugs 5.11.131
Times are truly weird right now. Hope you are all safe, practice your hand washing hygiene and social distancing, and all that. However, in these strange and panic inducing times, I hope this update will at least give you a glimpse of joy and some proper escapism! One love <3Changing World Prices changed from dealers on a regional basisAutonomy Overhaul Psychedelics autonomy overhauled Added psychedelic drugs to Autonomy part of Settings Made sur...
Basemental Drugs 5.11.130
This weeks patch is a rather big one. I'd advice you (as always) to read the changelog and how it works section...Changing World Cocaine prices completely back to normal Prices changed from dealers on a regional basisAutonomy Overhaul Lean autonomy overhauled MDMA autonomy overhauled Different autonomy levels (high, medium, low) Added both drugs to Autonomy part of Settings Fixed some glitchy issues with autonomyPsychonaut Aspiration New aspi...
Basemental Drugs 5.11.129
Onwards with the autonomy overhaul! This week on Pimp My Drugs, amphetamine has gotten an overhaul by West Coast Customs. Please read the changelog and how-to section to understand how it works.Changing World Cocaine available in all regions again, still expensive, though Cocaine available at normal prices from Selvadorada Cocaine available like normal from dark web Cocaine selling prices back to normal Cocaine items available in build/buy again ...
Basemental Drugs 5.11.128
The continuation of the string of updates where I overhaul the autonomy with settings for fine-tuning autonomous drug use for all the various drugs. Please read the changelog and how-to section to understand how it works.Changing World Cocaine available from NPC dealers at a high price in a few regions Amphetamine prices have gone up due to the cocaine shortage The Big Shot dealer has also increased his prices nowAutonomy Overhaul Cocaine autonom...
Basemental Drugs 5.11.127
This is the second line of updates where I overhaul the autonomy with settings for fine-tuning autonomous drug use for all the various drugs. Please read the changelog and how-to section to understand how it works. Changing World Huge cocaine bust has led to shortage and extreme pricesAutonomy Overhaul Cannabis autonomy overhauled Different autonomy levels (high, medium, low) Added to Autonomy part of SettingsOther Added reward trait for Secondha...
Basemental Drugs 5.11.124 + Basemental Gangs 3.15.53
Just a minor update this week, at least in front of the curtains, but a lot of behind the scenes work in terms of restructuring the scripts and making things a whole lot more organized for me to work on future features. And there's some needed bug fixes in hereChanging World Prices starting to stabilize back to normal for MDMA in some regionsFixes Convenience Store now works on Tiny Living computers Convenience Store now works on dorm compute...
Basemental Drugs 4.11.123
This will be the first line of updates where I overhaul the autonomy with settings for fine-tuning autonomous drug use for all the various drugs. Please read the changelog and how-to section to understand how it works.Changing World New prices per region as the world is changingAutonomy Overhaul New Settings menu for Autonomous Drug Use Tobacco autonomy overhauled Add cigar/cigarette/vaporizer users Different autonomy levels (high, medium, low)Se...
Basemental Drugs 4.11.122 & Gangs 2.8.15.52
Alright, this is a big one right here! Lots of new stuff added, so please read the changelog and how to use the new features so you don't miss out. RepairedMod repaired for game patch 1.60.54Changing World Prices from NPC dealers now vary from region to region Update on Drug Market social interaction gives info about prices This will get changed around with each new Patreon releaseAdderall & ADHD Trait School, work and sleep now enabled for S...
Patch 1.60.54
The pre Tiny Living patch is out. Rest assured that if/when the patch breaks the mod(s) I will make sure to fix things as quick as humanly possible. Please do not ask for ETA's on when it will be fixed, rather know that it will be fixed ASAP.What should you do to ensure the patching goes smooth and you don't get unexpected issues with your game afterwards?Move all your mods and CC out of your Mods folder into a temporary folder prior to u...
Basemental Drugs 4.11.120
Finally the Adderall feature is done and dusted. Still a few more bits and pieces I am looking to add to this, but overall it's quite decent now I'd say. Please read the changelog and how-to to get a better understanding on how it works.Adderall New drug ADHD trait Buy Adderall from dealer Buy Adderall from dark web Buy Adderall through doctor Crush pills to get lines Shareable lines Pill glass with 20 pills Come Ups Highs Come Downs Diff...
Basemental Drugs 4.10.119
I was hoping that this next Patreon release would include the Adderall feature I've been working on, but since Maxis just dropped a bugfixing patch I needed to fix the syntax changes that came with that patch and rather rush out this release first. Other than the syntax changes there's some new stuff as well (that was supposed to be included in the Adderall release), and this time around it is really important that you read the changelog ...
Poll: Next Feature
As I am on the fence on which of these two features to work on for the next release, I thought I'd let you guys chime in. First of all, though, let me say that additional suggestions for stuff to work on in the comments section underneath this post will be largely ignored, as the next main added feature will be one of these two options.What should I work on for the next update?
Basemental Drugs 4.10.44.118
Sorry for the delay with this one, this entire month has been crazy hectic for me with RL stuff. There's been some crucial bug fixes to address after Discover University, and I know a bunch of you have been waiting for beer pong, and beer kegs. But, the good news is that this update should have you covered with all of that stuff. An extra big shout out to TURBODRIVER and Nisa K for an immense bunch of help with figuring out some scripty stuff...
Basemental Drugs & Basemental Gangs updates
Dum-dum-dum. The patch is out, and the patch did indeed break the mods like patches have a tendency of doing. Either way it should be all good now. And there's some new stuff added as well.UPDATE: If you downloaded Drugs 4.10.44.116 and Gangs 2.8.15.50Please update to 4.10.44.117 and 2.8.15.51 - There were some hiccups with the computer interactions in the previous versions.Basemental Drugs 4.10.44.117 Repaired for patch 1.58.63 Added smoking...
Patch Day 12.11.19
We got a patch incoming today!As you all most likely know, patches tend to break game changing mods, and especially patches pre-expansion packs, so my uneducated guess is that this one is going to break a bunch of stuff. Rest assured that when the patch breaks the mod(s) I will make sure to fix things as quick as humanly possible.Please do not ask for ETA's on when it will be fixed, rather know that it will be fixed ASAP. Now! What should you...
Basemental Drugs 3.10.44.115
The result of the poll was crystal clear, thus I added a Cancer Immunity reward trait. I also added cheats to remove the cancer, as well as add cancer (for story telling purposes), and settings to completely toggle the feature off. There's also a bunch of other tweaks and nifty little things to this update, a new lot trait among other things.Lung Cancer Increased amount needed for cancer potential to trigger Increased cancer risk for mermaids...
























